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Searched refs:vs_needs_prolog (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.h338 bool vs_needs_prolog; member
Dsi_shader.c5984 return sel->vs_needs_prolog || key->ls_vgpr_fix; in si_vs_needs_prolog()
6713 bool need_prolog = sel->vs_needs_prolog; in si_compile_tgsi_shader()
6733 bool vs_needs_prolog = in si_compile_tgsi_shader() local
6747 if (vs_needs_prolog) { in si_compile_tgsi_shader()
6778 parts + !vs_needs_prolog, in si_compile_tgsi_shader()
6779 4 - !vs_needs_prolog, 0, in si_compile_tgsi_shader()
6780 vs_needs_prolog ? 2 : 1); in si_compile_tgsi_shader()
6811 if (es->vs_needs_prolog) { in si_compile_tgsi_shader()
Dsi_state_shaders.c2027 sel->vs_needs_prolog = sel->type == PIPE_SHADER_VERTEX && in si_create_shader_selector()