Searched refs:vtex (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/drivers/virgl/ |
D | virgl_texture.c | 131 struct virgl_texture *vtex = virgl_texture(resource); in virgl_texture_transfer_map() local 138 const unsigned h = u_minify(vtex->base.u.b.height0, level); in virgl_texture_transfer_map() 144 doflushwait = virgl_res_needs_flush_wait(vctx, &vtex->base, usage); in virgl_texture_transfer_map() 156 trans->base.stride = vtex->stride[level]; in virgl_texture_transfer_map() 181 offset = vrend_get_tex_image_offset(vtex, level, box->z); in virgl_texture_transfer_map() 185 hw_res = vtex->base.hw_res; in virgl_texture_transfer_map() 189 readback = virgl_res_needs_readback(vctx, &vtex->base, usage); in virgl_texture_transfer_map() 194 vs->vws->resource_wait(vs->vws, vtex->base.hw_res); in virgl_texture_transfer_map() 212 struct virgl_texture *vtex = virgl_texture(transfer->resource); in virgl_texture_transfer_unmap() local 227 vtex->base.clean = FALSE; in virgl_texture_transfer_unmap() [all …]
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/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_zscan.c | 198 struct ureg_src *vtex; in create_frag_shader() local 211 vtex = MALLOC(zscan->num_channels * sizeof(struct ureg_src)); in create_frag_shader() 215 …vtex[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i, TGSI_INTERPOLATE_LINEAR… in create_frag_shader() 233 … ureg_TEX(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_X), TGSI_TEXTURE_2D, vtex[i], samp_scan); in create_frag_shader() 236 … ureg_MOV(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_Y), ureg_scalar(vtex[i], TGSI_SWIZZLE_W)); in create_frag_shader() 240 …ureg_TEX(shader, ureg_writemask(quant, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, vtex[i], samp_quan… in create_frag_shader() 250 FREE(vtex); in create_frag_shader()
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D | vl_compositor.c | 61 struct ureg_src vpos, vtex, color; in create_vert_shader() local 71 vtex = ureg_DECL_vs_input(shader, 1); in create_vert_shader() 86 ureg_MOV(shader, o_vtex, vtex); in create_vert_shader() 104 ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f)); in create_vert_shader() 106 ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f)); in create_vert_shader() 108 ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex); in create_vert_shader() 109 ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y), in create_vert_shader() 111 ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y), in create_vert_shader() 116 ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex); in create_vert_shader() 117 ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y), in create_vert_shader() [all …]
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D | vl_bicubic_filter.c | 156 struct ureg_src i_vtex, vtex; in create_frag_shader() local 215 vtex = ureg_src(t_array[22]); in create_frag_shader() 218 vtex, ureg_imm2f(shader, offsets[i].x, offsets[i].y)); in create_frag_shader()
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