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Searched refs:vtxOut (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/intel/compiler/
Dbrw_clip_tri.c260 struct brw_indirect vtxOut = brw_indirect(2, 0); in brw_clip_tri() local
297 brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(freelist_ptr) ); in brw_clip_tri()
332 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ, get_addr_reg(vtxOut), brw_imm_uw(0) ); in brw_clip_tri()
333 brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(vtxPrev)); in brw_clip_tri()
337 brw_clip_interp_vertex(c, vtxOut, vtxPrev, vtx, c->reg.t, false); in brw_clip_tri()
343 brw_MOV(p, deref_1uw(outlist_ptr, 0), get_addr_reg(vtxOut)); in brw_clip_tri()
346 brw_MOV(p, get_addr_reg(vtxOut), brw_imm_uw(0) ); in brw_clip_tri()
374 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ, get_addr_reg(vtxOut), brw_imm_uw(0) ); in brw_clip_tri()
375 brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(vtx)); in brw_clip_tri()
379 brw_clip_interp_vertex(c, vtxOut, vtx, vtxPrev, c->reg.t, true); in brw_clip_tri()
[all …]
/external/deqp/external/openglcts/modules/common/
DglcShaderLibraryCase.cpp527 const char* vtxOut = usesInout ? "out" : "varying"; in genVertexShader() local
546 res << vtxOut << " " << typeStr << " " << val.valueName << ";\n"; in genVertexShader()
548 res << vtxOut << " " << typeStr << " v_" << val.valueName << ";\n"; in genVertexShader()
787 const char* vtxOut = usesInout ? "out" : "varying"; in specializeVertexShader() local
817 decl << vtxOut << " " << floatTypeStr << " " << valueName << ";\n"; in specializeVertexShader()
820 decl << vtxOut << " " << floatTypeStr << " v_" << valueName << ";\n"; in specializeVertexShader()
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp145 const char* const vtxOut = usesInout ? "out" : "varying"; in genVertexShader() local
165 res << vtxOut << " " << typeStr << " " << val.name << ";\n"; in genVertexShader()
167 res << vtxOut << " " << typeStr << " v_" << val.name << ";\n"; in genVertexShader()
290 const char* const vtxOut = usesInout ? "out" : "varying"; in specializeVertexShader() local
331 decl << vtxOut << " " << floatTypeStr << " " << val.name << ";\n"; in specializeVertexShader()
334 decl << vtxOut << " " << floatTypeStr << " v_" << val.name << ";\n"; in specializeVertexShader()