Searched refs:vtx_id (Results 1 – 3 of 3) sorted by relevance
75 GLint vtx_id = glCreateShader(GL_VERTEX_SHADER); in createShader() local79 glShaderSource(vtx_id, 1, &vtx, 0); in createShader()80 glCompileShader(vtx_id); in createShader()81 glGetShaderiv(vtx_id,GL_COMPILE_STATUS,&ok); in createShader()95 glAttachShader(prg_id, vtx_id); in createShader()
905 unsigned vtx_id = 4 + i; in evergreen_set_compute_resources() local919 evergreen_cs_set_vertex_buffer(rctx, vtx_id, in evergreen_set_compute_resources()
1548 unsigned vtx_id = src->Dimension.Index; in fetch_gs_input() local1549 int offset_reg = ctx->gs_rotated_input[vtx_id / 3]; in fetch_gs_input()1550 int offset_chan = vtx_id % 3; in fetch_gs_input()