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Searched refs:w4f (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/
DGrQuad.h132 Sk4f w4f() const { return Sk4f::Load(fW); } in w4f() function
133 Sk4f iw4f() const { return this->w4f().invert(); } in iw4f()
135 bool hasPerspective() const { return (w4f() != Sk4f(1.f)).anyTrue(); } in hasPerspective()
/external/skia/src/gpu/
DGrQuad.h165 Sk4f w4f() const { return Sk4f::Load(fW); } in w4f() function
166 Sk4f iw4f() const { return this->w4f().invert(); } in iw4f()
168 bool hasPerspective() const { return (w4f() != Sk4f(1.f)).anyTrue(); } in hasPerspective()
/external/skqp/src/gpu/ops/
DGrQuadPerEdgeAA.cpp411 Sk4f oW = deviceQuad.w4f(); // Guaranteed to be 1f if it's not perspective in Tessellate()
418 oR = localQuad.w4f(); // Will be ignored if the local quad type isn't perspective in Tessellate()
/external/skia/src/gpu/ops/
DGrQuadPerEdgeAA.cpp707 outer.fW = deviceQuad.w4f(); // Guaranteed to be 1f if it's not perspective in Tessellate()
714 outer.fR = localQuad.w4f(); // Will be ignored if the local quad type isn't perspective in Tessellate()