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Searched refs:wMin (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_tritemp.h420 const GLfloat wMin = vMin->attrib[VARYING_SLOT_POS][3]; in NAME() local
423 const GLfloat eMaj_dw = wMax - wMin; in NAME()
424 const GLfloat eBot_dw = wMid - wMin; in NAME()
436 GLfloat eMaj_da = vMax->attrib[attr][c] * wMax - vMin->attrib[attr][c] * wMin; in NAME()
437 GLfloat eBot_da = vMid->attrib[attr][c] * wMid - vMin->attrib[attr][c] * wMin; in NAME()
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTTexture.h567 const unsigned int wMin,
DPVRTTexture.cpp114 const unsigned int wMin, in PVRTTextureCreate() argument
128 len += PVRT_MAX(wTmp, wMin) * PVRT_MAX(hTmp, hMin); in PVRTTextureCreate()
/external/deqp/modules/gles31/functional/
Des31fPrimitiveBoundingBoxTests.cpp96 const float wMin = de::max(0.0f, bbox.min.w()); // clamp to w=0 as extension requires in projectBoundingBox() local
100 retVal.min = tcu::min(bbox.min.swizzle(0, 1, 2) / wMin, in projectBoundingBox()
102 retVal.max = tcu::max(bbox.max.swizzle(0, 1, 2) / wMin, in projectBoundingBox()