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Searched refs:wV0 (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTShadowVol.cpp135 unsigned short wV0, wV1; in FindOrCreateEdge() local
137 wV0 = FindOrCreateVertex(psMesh, pv0); in FindOrCreateEdge()
146 (psMesh->pE[nCurr].wV0 == wV0 && psMesh->pE[nCurr].wV1 == wV1) || in FindOrCreateEdge()
147 (psMesh->pE[nCurr].wV0 == wV1 && psMesh->pE[nCurr].wV1 == wV0)) in FindOrCreateEdge()
157 psMesh->pE[psMesh->nE].wV0 = wV0; in FindOrCreateEdge()
253 if(psE0->wV0 == psE1->wV0 || psE0->wV0 == psE1->wV1) in FindOrCreateTriangle()
256 psMesh->pT[psMesh->nT].w[0] = psE0->wV0; in FindOrCreateTriangle()
258 if(psE1->wV0 == psE2->wV0 || psE1->wV0 == psE2->wV1) in FindOrCreateTriangle()
261 psMesh->pT[psMesh->nT].w[1] = psE1->wV0; in FindOrCreateTriangle()
263 if(psE2->wV0 == psE0->wV0 || psE2->wV0 == psE0->wV1) in FindOrCreateTriangle()
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DPVRTShadowVol.h30 unsigned short wV0, wV1; /*!< Indices of the vertices of the edge */ member