Searched refs:wall_image_height (Results 1 – 2 of 2) sorted by relevance
49 …float wall_image_height = config.wall_height / (config.wall_height + config.ground_length) * img_h… in transform_bowl_coord_to_image_y() local50 float ground_image_height = img_height - wall_image_height; in transform_bowl_coord_to_image_y()54 img_y = (config.wall_height - bowl_z) * wall_image_height / config.wall_height; in transform_bowl_coord_to_image_y()55 img_y = XCAM_CLAMP (img_y, 0.0f, wall_image_height - 1.0f); in transform_bowl_coord_to_image_y()68 img_y = (max_semimajor - cur_semimajor) * step + wall_image_height; in transform_bowl_coord_to_image_y()69 img_y = XCAM_CLAMP (img_y, wall_image_height, img_height - 1.0f); in transform_bowl_coord_to_image_y()98 …float wall_image_height = config.wall_height / (float)(config.wall_height + config.ground_length) … in bowl_view_image_to_world() local99 float ground_image_height = (float)img_height - wall_image_height; in bowl_view_image_to_world()101 float z_step = (float)config.wall_height / wall_image_height; in bowl_view_image_to_world()104 if(img_pos.y < wall_image_height) { in bowl_view_image_to_world()[all …]
660 …float wall_image_height = _config.wall_height / (float)(_config.wall_height + _config.ground_lengt… in get_topview_vertex_model() local661 float ground_image_height = (float)_bowl_img_height - wall_image_height; in get_topview_vertex_model()