Searched refs:weapon (Results 1 – 14 of 14) sorted by relevance
/external/flatbuffers/samples/ |
D | sample_binary.lua | 11 local weapon = require("MyGame.Sample.Weapon") 24 weapon.Start(builder) 25 weapon.AddName(builder, weaponOne) 26 weapon.AddDamage(builder, 3) 27 local sword = weapon.End(builder) 30 weapon.Start(builder) 31 weapon.AddName(builder, weaponTwo) 32 weapon.AddDamage(builder, 5) 33 local axe = weapon.End(builder) 102 local unionWeapon = weapon.New()
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D | sample_binary.go | 122 weapon := new(sample.Weapon) // We need a `sample.Weapon` to pass into `monster.Weapons()` 125 if monster.Weapons(weapon, i) { 126 assert(string(weapon.Name()) == expectedWeaponNames[i], "`weapon.Name()`", 127 string(weapon.Name()), expectedWeaponNames[i]) 128 assert(int(weapon.Damage()) == expectedWeaponDamages[i], 129 "`weapon.Damage()`", strconv.Itoa(int(weapon.Damage())),
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D | sample_binary.lobster | 92 // Now that we know the union value is a weapon, we can safely call as_Weapon:
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/external/libevent/test/ |
D | regress_rpc.c | 121 EVTAG_ASSIGN(kill_reply, weapon, "dagger"); in MessageCb() 329 char *weapon; in GotKillCb() local 343 if (EVTAG_GET(kill, weapon, &weapon) == -1) { in GotKillCb() 352 if (strcmp(weapon, "dagger")) in GotKillCb() 368 char *weapon; in GotKillCbTwo() local 374 if (EVTAG_GET(kill, weapon, &weapon) == -1) { in GotKillCbTwo() 383 if (strcmp(weapon, "dagger")) in GotKillCbTwo() 756 EVTAG_ASSIGN(attack, weapon, "feather"); in rpc_test()
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D | regress.rpc | 11 string weapon = 0x10121;
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/external/flatbuffers/docs/source/ |
D | Tutorial.md | 483 local weapon = require("MyGame.Sample.Weapon") 798 weapon.Start(builder) 799 weapon.AddName(builder, weaponOne) 800 weapon.AddDamage(builder, 3) 801 local sword = weapon.End(builder) 804 weapon.Start(builder) 805 weapon.AddName(builder, weaponTwo) 806 weapon.AddDamage(builder, 5) 807 local axe = weapon.End(builder) 2030 local weapon = require("MyGame.Sample.Weapon") [all …]
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/external/python/cpython3/Doc/tutorial/ |
D | datastructures.rst | 257 >>> [weapon.strip() for weapon in freshfruit]
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/external/python/cpython2/Doc/tutorial/ |
D | datastructures.rst | 307 >>> [weapon.strip() for weapon in freshfruit]
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/external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/translit/resources/ |
D | Transliterator_Kanji_English.txt | 2666 殳>'[name of old weapon]'; 5595 銃>'[ancient weapon]'; 5645 鍠>'[weapon]';
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/external/icu/icu4j/main/shared/data/ |
D | Transliterator_Han_Latin_Definition.txt | 53 䂍 < a\-kind\-of\-weapon\-carried\-by\-the\-honor\-guard\-before\-the\-emperor\-in\-ancient\-times; 1022 䦅 < a\-kind\-of\-weapon\-used\-in\-ancient\-times; 1904 細菌武器 < biological\-weapon\-\(using\-germs\); 3599 核武器材料 < nuclear\-weapon\-material; 4156 㓹 < a\-sharp\-pointed\-weapon; 5117 常規武器 < conventional\-weapon; 5517 殳 < name\-of\-old\-weapon; 6289 生物武器 < biological\-weapon; 7101 防衛武器 < defensive\-weapon; 7567 化學武器 < chemical\-weapon; [all …]
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/external/jline/src/src/test/resources/jline/example/ |
D | english.gz |
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/external/cldr/tools/java/org/unicode/cldr/util/data/transforms/ |
D | en-IPA.txt | 18632 $x{weapon → wɛpən ; # wipɑn
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D | internal_raw_IPA.txt | 176434 weapon %41699 wˈɛpən 176435 weapon's %32780 wˈɛpənz
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D | internal_raw_IPA-old.txt | 211206 weapon %34408 wˈɛpən 211207 weapon's wˈɛpənz
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