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Searched refs:weapon_name (Results 1 – 2 of 2) sorted by relevance

/external/flatbuffers/samples/
Dsample_binary.rs144 let weapon_name = equipped.name(); in main() localVariable
146 assert_eq!(weapon_name, Some("Axe")); in main()
/external/flatbuffers/docs/source/
DTutorial.md2621 auto weapon_name = weapon->name()->str(); // "Axe"
2683 weapon_name = union_weapon.Name() // 'Axe'
2692 var weapon_name = monster.equipped(new MyGame.Sample.Weapon()).name(); // 'Axe'
2702 let weapon_name = monster.equipped(new MyGame.Sample.Weapon()).name(); // 'Axe'
2712 $weapon_name = $monster->getEquipped(new \MyGame\Sample\Weapon())->getName(); // "Axe"
2724 const char *weapon_name = ns(Weapon_name(weapon)); // "Axe"
2763 let weapon_name = union_weapon.name // "Axe"
2775 let weapon_name = equipped.name();