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Searched refs:wide_point (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe.c44 draw->pipeline.wide_point = draw_wide_point_stage( draw ); in draw_pipeline_init()
56 !draw->pipeline.wide_point || in draw_pipeline_init()
82 if (draw->pipeline.wide_point) in draw_pipeline_destroy()
83 draw->pipeline.wide_point->destroy( draw->pipeline.wide_point ); in draw_pipeline_destroy()
Ddraw_pipe_validate.c201 draw->pipeline.wide_point->next = next; in validate_pipeline()
202 next = draw->pipeline.wide_point; in validate_pipeline()
Ddraw_private.h133 struct draw_stage *wide_point; member
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_shader.h70 unsigned wide_point:1; member
233 unsigned wide_point:1; /* set if the shader emulates wide point */ member
Dsvga_state_tgsi_transform.c163 gs->wide_point = TRUE; in emulate_point_sprite()
256 (gs->base.info.writes_psize || gs->wide_point)) { in update_tgsi_transform()
Dsvga_state_gs.c122 key->gs.wide_point = gs->wide_point; in make_gs_key()
Dsvga_state_constants.c248 if (variant->key.gs.wide_point) { in svga_get_extra_gs_constants()
800 if (dirty == SVGA_NEW_RAST && !variant->key.gs.wide_point) in emit_gs_consts()
Dsvga_state_rss.c445 svga->curr.gs && svga->curr.gs->wide_point) { in emit_rss_vgpu10()
Dsvga_tgsi_vgpu10.c6643 if (key->gs.wide_point) { in svga_tgsi_vgpu10_translate()