Searched refs:wildcardMatching (Results 1 – 3 of 3) sorted by relevance
/external/lzma/CPP/7zip/UI/Common/ |
D | ArchiveCommandLine.cpp | 367 const UString &name, bool include, NRecursedType::EEnum type, bool wildcardMatching) in AddNameToCensor() argument 380 censor.AddPreItem(include, name, recursed, wildcardMatching); in AddNameToCensor() 385 bool wildcardMatching) in AddRenamePair() argument 391 pair.WildcardParsing = wildcardMatching; in AddRenamePair() 411 … LPCWSTR fileName, bool include, NRecursedType::EEnum type, bool wildcardMatching, Int32 codePage) in AddToCensorFromListFile() argument 436 AddRenamePair(renamePairs, names[i], names[i + 1], type, wildcardMatching); in AddToCensorFromListFile() 441 AddNameToCensor(censor, names[i], include, type, wildcardMatching); in AddToCensorFromListFile() 451 bool wildcardMatching, in AddToCensorFromNonSwitchesStrings() argument 470 … AddToCensorFromListFile(renamePairs, censor, s.Ptr(1), true, type, wildcardMatching, codePage); in AddToCensorFromNonSwitchesStrings() 478 …amePair(renamePairs, nonSwitchStrings[oldIndex], s, NRecursedType::kNonRecursed, wildcardMatching); in AddToCensorFromNonSwitchesStrings() [all …]
|
/external/lzma/CPP/Common/ |
D | Wildcard.cpp | 302 …ool include, const UString &path, bool recursive, bool forFile, bool forDir, bool wildcardMatching) in AddItem() argument 309 item.WildcardMatching = wildcardMatching; in AddItem() 416 void CCensorNode::AddItem2(bool include, const UString &path, bool recursive, bool wildcardMatching) in AddItem2() argument 428 AddItem(include, path2, recursive, forFile, forFolder, wildcardMatching); in AddItem2() 528 …ECensorPathMode pathMode, bool include, const UString &path, bool recursive, bool wildcardMatching) in AddItem() argument 589 if (wildcardMatching) in AddItem() 611 wildcardMatching = true; in AddItem() 621 item.WildcardMatching = wildcardMatching; in AddItem() 667 void CCensor::AddPreItem(bool include, const UString &path, bool recursive, bool wildcardMatching) in AddPreItem() argument 673 cp.WildcardMatching = wildcardMatching; in AddPreItem()
|
D | Wildcard.h | 76 …ol include, const UString &path, bool recursive, bool forFile, bool forDir, bool wildcardMatching); 77 void AddItem2(bool include, const UString &path, bool recursive, bool wildcardMatching); 130 …CensorPathMode pathMode, bool include, const UString &path, bool recursive, bool wildcardMatching); 135 void AddPreItem(bool include, const UString &path, bool recursive, bool wildcardMatching);
|