Searched refs:workBuffer (Results 1 – 6 of 6) sorted by relevance
/external/aac/libFDK/src/ |
D | FDK_lpc.cpp | 356 INT numOfCoeff, FIXP_DBL workBuffer[]) { in CLpc_ParcorToLpc() argument 362 workBuffer[0] = FX_LPC_TNS2FX_DBL(reflCoeff[0]) >> par2LpcShiftVal; in CLpc_ParcorToLpc() 367 tmp1 = workBuffer[j]; in CLpc_ParcorToLpc() 368 tmp2 = workBuffer[i - 1 - j]; in CLpc_ParcorToLpc() 369 workBuffer[j] += fMult(reflCoeff[i], tmp2); in CLpc_ParcorToLpc() 370 workBuffer[i - 1 - j] += fMult(reflCoeff[i], tmp1); in CLpc_ParcorToLpc() 373 workBuffer[j] += fMult(reflCoeff[i], workBuffer[j]); in CLpc_ParcorToLpc() 376 workBuffer[i] = FX_LPC_TNS2FX_DBL(reflCoeff[i]) >> par2LpcShiftVal; in CLpc_ParcorToLpc() 381 maxVal = fMax(maxVal, fAbs(workBuffer[i])); in CLpc_ParcorToLpc() 387 LpcCoeff[i] = FX_DBL2FX_LPC_TNS(workBuffer[i] << shiftval); in CLpc_ParcorToLpc() [all …]
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/external/aac/libFDK/include/ |
D | FDK_lpc.h | 199 INT numOfCoeff, FIXP_DBL workBuffer[]); 201 const int numOfCoeff, FIXP_DBL workBuffer[]);
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/external/aac/libAACenc/src/ |
D | aacenc_tns.cpp | 1072 FIXP_DBL workBuffer[TNS_MAX_ORDER]; in FDKaacEnc_TnsEncode() local 1079 parcor_tmp, LpcCoeff, tnsInfo->order[subBlockNumber][i], workBuffer); in FDKaacEnc_TnsEncode() 1081 FDKmemclear(workBuffer, TNS_MAX_ORDER * sizeof(FIXP_DBL)); in FDKaacEnc_TnsEncode() 1083 lpcGainFactor, tnsInfo->order[subBlockNumber][i], workBuffer, in FDKaacEnc_TnsEncode()
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/external/aac/libAACdec/src/ |
D | channelinfo.h | 315 FIXP_DBL workBuffer[WB_SECTION_SIZE];
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/external/epid-sdk/ext/ipp/sources/ippcp/ |
D | pcpmont_expsafebinary.c | 94 Ipp32u* r_number = pY->workBuffer; in cpSafeMontExp_Binary()
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/external/deqp/external/vulkancts/modules/vulkan/compute/ |
D | vktComputeBasicComputeShaderTests.cpp | 1778 …const Buffer workBuffer(vk, device, allocator, makeBufferCreateInfo(workBufferSizeBytes, VK_BUFFER… in iterate() local 1826 …const VkDescriptorBufferInfo workBufferDescriptorInfo = makeDescriptorBufferInfo(*workBuffer, 0ull… in iterate() 1846 …rMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, *workBuffer, 0ull, workBuffe… in iterate()
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