Home
last modified time | relevance | path

Searched refs:worldHeight (Results 1 – 2 of 2) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DCollisionSystem.java187 final int worldHeight = mWorld.getHeight() - 1; in testBox() local
192 final int tileIndex = tileArray[x][worldHeight - y]; in testBox()
298 final int worldHeight = mWorld.getHeight() - 1; in executeStraigtRay() local
301 final int tileIndex = tileArray[currentX][worldHeight - currentY]; in executeStraigtRay()
333 final int worldHeight = mWorld.getHeight(); in executeRay() local
337 final int startTileY = worldToTileRow(startPoint.y, worldHeight); in executeRay()
340 final int endTileY = worldToTileRow(endPoint.y, worldHeight); in executeRay()
361 …final int verticalDelta = (endTileY > 0 && endTileY < worldHeight - 1) ? Math.abs(deltaY) + 1 : Ma… in executeRay()
366 final int worldHeightMinusOne = worldHeight - 1; in executeRay()
DGameObjectFactory.java576 final float worldHeight = world.getHeight() * tileHeight;
586 final float worldY = worldHeight - ((y + 1) * tileHeight);