Searched refs:worldHeight (Results 1 – 2 of 2) sorted by relevance
187 final int worldHeight = mWorld.getHeight() - 1; in testBox() local192 final int tileIndex = tileArray[x][worldHeight - y]; in testBox()298 final int worldHeight = mWorld.getHeight() - 1; in executeStraigtRay() local301 final int tileIndex = tileArray[currentX][worldHeight - currentY]; in executeStraigtRay()333 final int worldHeight = mWorld.getHeight(); in executeRay() local337 final int startTileY = worldToTileRow(startPoint.y, worldHeight); in executeRay()340 final int endTileY = worldToTileRow(endPoint.y, worldHeight); in executeRay()361 …final int verticalDelta = (endTileY > 0 && endTileY < worldHeight - 1) ? Math.abs(deltaY) + 1 : Ma… in executeRay()366 final int worldHeightMinusOne = worldHeight - 1; in executeRay()
576 final float worldHeight = world.getHeight() * tileHeight;586 final float worldY = worldHeight - ((y + 1) * tileHeight);