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Searched refs:worldX (Results 1 – 3 of 3) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DHotSpotSystem.java95 public int getHotSpot(float worldX, float worldY) { in getHotSpot() argument
100 final int xTile = getHitTileX(worldX); in getHotSpot()
119 public final int getHitTileX(float worldX) { in getHitTileX() argument
124 xTile = (int)Math.floor(((worldX) / worldPixelWidth) * mWorld.getWidth()); in getHitTileX()
143 float worldX = 0.0f; in getTileCenterWorldPositionX() local
147 worldX = (tileX * tileWidth) + (tileWidth / 2.0f); in getTileCenterWorldPositionX()
149 return worldX; in getTileCenterWorldPositionX()
DCameraSystem.java188 public float snapFocalPointToWorldBoundsX(float worldX) { in snapFocalPointToWorldBoundsX() argument
189 float focalPositionX = worldX; in snapFocalPointToWorldBoundsX()
DGameObjectFactory.java585 final float worldX = x * tileWidth;
587 GameObject object = spawn(type, worldX, worldY, false);