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Searched refs:writeFragmentOutput (Results 1 – 25 of 33) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp133 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
139 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor); in shadeFragments()
145 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); in shadeFragments()
226 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
227 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
228 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx… in shadeFragments()
413 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
414 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
415 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx… in shadeFragments()
551 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
[all …]
Des3fDepthTests.cpp105 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
Des3fStencilTests.cpp109 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
Des3fShaderBuiltinVarTests.cpp948 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VA… in shadeFragments()
Des3fPolygonOffsetTests.cpp250 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, con… in shadeFragments()
Des3fDrawTests.cpp625 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[pac… in shadeFragments()
Des3fTextureUnitTests.cpp681 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, outColors[fragNdx]); in shadeFragments()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp256 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
257 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
258 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx… in shadeFragments()
411 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0,… in shadeFragments()
412 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, … in shadeFragments()
413 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
Des31fGeometryShaderTests.cpp239 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
346 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
495 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in shadeFragments()
500 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[pac… in shadeFragments()
505 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[p… in shadeFragments()
830 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
973 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
981 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
1264 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
1534 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
[all …]
Des31fDrawBuffersIndexedTests.cpp767 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
778 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
789 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp238 …rr::writeFragmentOutput(context, packetNdx, 0, 0, tcu::Vec4(color0.x() * color0.w(), color0.y() * … in shadeFragments()
239 …rr::writeFragmentOutput(context, packetNdx, 1, 0, tcu::Vec4(color1.x() * color1.w(), color1.y() * … in shadeFragments()
240 …rr::writeFragmentOutput(context, packetNdx, 2, 0, tcu::Vec4(color2.x() * color2.w(), color2.y() * … in shadeFragments()
241 …rr::writeFragmentOutput(context, packetNdx, 3, 0, tcu::Vec4(color3.x() * color3.w(), color3.y() * … in shadeFragments()
283 …rr::writeFragmentOutput(context, packetNdx, 0, 0, tcu::Vec4(color0.x() * color0.w(), color0.y() * … in shadeFragments()
284 …rr::writeFragmentOutput(context, packetNdx, 1, 0, tcu::Vec4(color1.x() * color1.w(), color1.y() * … in shadeFragments()
285 …rr::writeFragmentOutput(context, packetNdx, 2, 0, tcu::Vec4(color2.x() * color2.w(), color2.y() * … in shadeFragments()
286 …rr::writeFragmentOutput(context, packetNdx, 3, 0, tcu::Vec4(color3.x() * color3.w(), color3.y() * … in shadeFragments()
DglsRandomShaderProgram.cpp299 rr::writeFragmentOutput(context, packetOffset+packetNdx, fragNdx, 0, color); in shadeFragments()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.hpp159 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, vtxColor); in shadeFragments()
191 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, vtxTexCoord); in shadeFragments()
/external/deqp/framework/referencerenderer/
DrrShadingContext.hpp54 void writeFragmentOutput (const FragmentShadingContext& context, int packetNdx, int fragNdx, int ou… in writeFragmentOutput() function
/external/deqp/modules/gles2/functional/
Des2fDepthTests.cpp102 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
Des2fStencilTests.cpp106 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
Des2fFboRenderTest.cpp107 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
165 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sample(… in shadeFragments()
228 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sampl… in shadeFragments()
Des2fTextureSpecificationTests.cpp159 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(f0, f1, 1.0f-f0, 1.0f-f1)); in shadeFragments()
227 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, colors[fragNdx]); in shadeFragments()
323 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, colors[fragNdx]); in shadeFragments()
Des2fTextureUnitTests.cpp527 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, outColors[fragNdx]); in shadeFragments()
Des2fPolygonOffsetTests.cpp247 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, con… in shadeFragments()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiSmokeTests.cpp304 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f)); in shadeFragments()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawInstancedTests.cpp206 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
DvktBasicDrawTests.cpp248 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
/external/deqp/modules/internal/
DditFrameworkTests.cpp763 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, interp); in runCase()
/external/deqp/modules/egl/
DteglRenderTests.cpp282 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, Va… in shadeFragments()

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