Searched refs:write_depth (Results 1 – 1 of 1) sorted by relevance
119 GLboolean write_depth, in get_drawpix_z_stencil_program() argument126 const GLuint shaderIndex = write_depth * 2 + write_stencil; in get_drawpix_z_stencil_program()142 if (write_depth) { in get_drawpix_z_stencil_program()172 if (write_depth) { in get_drawpix_z_stencil_program()564 GLboolean write_depth, GLboolean write_stencil) in draw_textured_quad() argument627 if (write_depth) { in draw_textured_quad()1065 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; in st_DrawPixels() local1091 write_stencil = write_depth = GL_TRUE; in st_DrawPixels()1095 write_depth = GL_TRUE; in st_DrawPixels()1108 if (write_depth || write_stencil) { in st_DrawPixels()[all …]