Searched refs:write_stencil (Results 1 – 1 of 1) sorted by relevance
120 GLboolean write_stencil) in get_drawpix_z_stencil_program() argument126 const GLuint shaderIndex = write_depth * 2 + write_stencil; in get_drawpix_z_stencil_program()156 if (write_stencil) { in get_drawpix_z_stencil_program()178 if (write_stencil) in get_drawpix_z_stencil_program()564 GLboolean write_depth, GLboolean write_stencil) in draw_textured_quad() argument595 if (write_stencil) { in draw_textured_quad()614 if (write_stencil) { in draw_textured_quad()1065 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; in st_DrawPixels() local1091 write_stencil = write_depth = GL_TRUE; in st_DrawPixels()1093 write_stencil = GL_TRUE; in st_DrawPixels()[all …]