Searched refs:writesODepth (Results 1 – 4 of 4) sorted by relevance
1192 uint32_t writesODepth : 1; // pixel shader writes to depth member
612 if(psState.writesODepth)
851 …const uint32_t canEarlyZ = (psState.forceEarlyZ || (!psState.writesODepth && !psState.usesUAV)) ? … in SetupPipeline()
1500 psState.writesODepth = ctx->fs->info.base.writes_z; in swr_update_derived()