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Searched refs:xlvu (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Renderer/
DSurface.cpp884 unsigned int xlvu = *(unsigned int*)element; in read() local
886 r = ((int)(xlvu & 0x000000FF) << 24) * (1.0f / 0x7F000000); in read()
887 g = ((int)(xlvu & 0x0000FF00) << 16) * (1.0f / 0x7F000000); in read()
888 b = (xlvu & 0x00FF0000) * (1.0f / 0x00FF0000); in read()