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Searched refs:yEnable (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Pipeline/
DVertexProgram.cpp453 Int4 yEnable = enable; in program() local
469 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in program()
476 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in program()
483 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); in program()
488 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); in program()
DPixelProgram.cpp435 Int4 yEnable = enable; in applyShader() local
451 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in applyShader()
458 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in applyShader()
465 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); in applyShader()
470 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); in applyShader()
/external/swiftshader/src/Shader/
DVertexProgram.cpp461 Int4 yEnable = enable; in program() local
477 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in program()
484 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in program()
491 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); in program()
496 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); in program()
DPixelProgram.cpp436 Int4 yEnable = enable; in applyShader() local
452 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in applyShader()
459 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in applyShader()
466 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); in applyShader()
471 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); in applyShader()