Searched refs:yEnable (Results 1 – 4 of 4) sorted by relevance
453 Int4 yEnable = enable; in program() local469 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in program()476 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in program()483 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); in program()488 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); in program()
435 Int4 yEnable = enable; in applyShader() local451 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in applyShader()458 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in applyShader()465 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); in applyShader()470 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); in applyShader()
461 Int4 yEnable = enable; in program() local477 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in program()484 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in program()491 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); in program()496 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); in program()
436 Int4 yEnable = enable; in applyShader() local452 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in applyShader()459 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in applyShader()466 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); in applyShader()471 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); in applyShader()