Searched refs:zBits (Results 1 – 3 of 3) sorted by relevance
295 GLuint zBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS); in _swrast_depth_test_span() local332 if (zBits == 24) { in _swrast_depth_test_span()341 else if (zBits == 16) { in _swrast_depth_test_span()349 assert(zBits == 32); in _swrast_depth_test_span()368 if (zBits == 24) { in _swrast_depth_test_span()374 else if (zBits == 16) { in _swrast_depth_test_span()
341 int zBits; in default_depth_bits() local344 zBits = atoi(zEnv); in default_depth_bits()346 zBits = DEFAULT_SOFTWARE_DEPTH_BITS; in default_depth_bits()347 return zBits; in default_depth_bits()382 GLint zBits = default_depth_bits(); in create_glx_visual() local399 zBits, in create_glx_visual()
288 int zBits; in default_depth_bits() local291 zBits = atoi(zEnv); in default_depth_bits()293 zBits = 24; in default_depth_bits()294 return zBits; in default_depth_bits()328 GLint zBits = default_depth_bits(); in create_glx_visual() local341 zBits, in create_glx_visual()