/external/deqp/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform() argument 108 const float cFar = de::clamp(zFar, 0.0f, 1.0f); in depthRangeTransform() 115 …t char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 com… 127 …t char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 com… in DepthRangeCompareCase() argument 131 , m_zFar (zFar) in DepthRangeCompareCase() 266 …st char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar); 277 …nst char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase() argument 281 , m_zFar (zFar) in DepthRangeWriteCase() 413 const float zFar; in init() member 436 …text, cases[ndx].name, cases[ndx].desc, cases[ndx].depthCoord, cases[ndx].zNear, cases[ndx].zFar)); in init() [all …]
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D | es2fShaderBuiltinVarTests.cpp | 157 , zFar (1.0f) in DepthRangeParams() 163 , zFar (zFar_) in DepthRangeParams() 168 float zFar; member 182 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local 183 float diff = zFar - zNear; in evaluate() 184 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); in evaluate() 250 …Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::Test… in iterate() 251 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
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/external/mesa3d/src/mesa/main/ |
D | es1_conversion.h | 53 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar); 69 GLfloat zNear, GLfloat zFar); 73 GLfixed zNear, GLfixed zFar); 134 GLfloat zNear, GLfloat zFar); 138 GLfixed zNear, GLfixed zFar);
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D | es1_conversion.c | 98 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex() argument 101 (GLclampf) (zFar / 65536.0f)); in _mesa_DepthRangex() 181 GLfloat zNear, GLfloat zFar) in _mesa_Frustumf() argument 188 (GLdouble) (zFar)); in _mesa_Frustumf() 193 GLfixed zNear, GLfixed zFar) in _mesa_Frustumx() argument 200 (GLdouble) (zFar / 65536.0)); in _mesa_Frustumx() 665 GLfloat zNear, GLfloat zFar) in _mesa_Orthof() argument 672 (GLdouble) (zFar)); in _mesa_Orthof() 677 GLfixed zNear, GLfixed zFar) in _mesa_Orthox() argument 684 (GLdouble) (zFar / 65536.0)); in _mesa_Orthox()
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/external/mesa3d/src/mapi/glapi/ |
D | glapi_dispatch.c | 102 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 104 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 111 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 114 …glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 132 …Y glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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/external/swiftshader/src/OpenGL/common/ |
D | MatrixStack.cpp | 124 …oid MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFar) in frustum() argument 131 float f = (float)zFar; in frustum() 146 …MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar) in ortho() argument 153 float f = (float)zFar; in ortho()
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D | MatrixStack.hpp | 43 void frustum(float left, float right, float bottom, float top, float zNear, float zFar); 44 void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
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/external/mesa3d/src/gallium/tests/graw/ |
D | tri-gs.c | 54 float zNear, float zFar) in set_viewport() argument 56 float z = zFar; in set_viewport() 59 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | shader-leak.c | 53 float zNear, float zFar) in set_viewport() argument 55 float z = zFar; in set_viewport() 58 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | tri-instanced.c | 83 float zNear, float zFar) in set_viewport() argument 85 float z = zFar; in set_viewport() 88 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | quad-sample.c | 63 float zNear, float zFar) in set_viewport() argument 65 float z = zFar; in set_viewport() 68 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | fs-test.c | 135 float zNear, float zFar) in set_viewport() argument 137 float z = zFar; in set_viewport() 140 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | vs-test.c | 116 float zNear, float zFar) in set_viewport() argument 118 float z = zFar; in set_viewport() 121 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | gs-test.c | 194 float zNear, float zFar) in set_viewport() argument 196 float z = zFar; in set_viewport() 199 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | graw_util.h | 190 float zNear, float zFar) in graw_util_viewport() argument 195 float half_depth = (zFar - zNear) / 2.0f; in graw_util_viewport()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef() argument 196 ((GL10)mGL).glDepthRangef(zNear, zFar); in glDepthRangef() 200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex() argument 201 ((GL10)mGL).glDepthRangex(zNear, zFar); in glDepthRangex() 281 float top, float zNear, float zFar) { in glFrustumf() argument 283 top, zNear, zFar); in glFrustumf() 288 int zNear, int zFar) { in glFrustumx() argument 290 zNear, zFar); in glFrustumx() 511 float zNear, float zFar) { in glOrthof() argument 513 zNear, zFar); in glOrthof() [all …]
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | libGLES_CM.hpp | 85 void (*glDepthRangex)(GLclampx zNear, GLclampx zFar); 86 void (*glDepthRangef)(GLclampf zNear, GLclampf zFar); 102 …glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 103 …glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 163 …(*glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 164 …(*glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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D | main.cpp | 195 void DepthRangex(GLclampx zNear, GLclampx zFar); 196 void DepthRangef(GLclampf zNear, GLclampf zFar); 212 void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar… 213 void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar… 273 void Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 274 void Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 743 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar) in glDepthRangex() argument 745 return es1::DepthRangex(zNear, zFar); in glDepthRangex() 748 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef() argument 750 return es1::DepthRangef(zNear, zFar); in glDepthRangef() [all …]
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D | libGLES_CM.cpp | 1152 void DepthRangef(GLclampf zNear, GLclampf zFar) in DepthRangef() argument 1154 TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); in DepthRangef() 1160 context->setDepthRange(zNear, zFar); in DepthRangef() 1164 void DepthRangex(GLclampx zNear, GLclampx zFar) in DepthRangex() argument 1166 DepthRangef((float)zNear / 0x10000, (float)zFar / 0x10000); in DepthRangex() 1695 void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in Frustumf() argument 1697 … GLfloat top = %f, GLfloat zNear = %f, GLfloat zFar = %f)", left, right, bottom, top, zNear, zFar); in Frustumf() 1699 if(zNear <= 0.0f || zFar <= 0.0f || left == right || bottom == top || zNear == zFar) in Frustumf() 1708 context->frustum(left, right, bottom, top, zNear, zFar); in Frustumf() 1712 void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in Frustumx() argument [all …]
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D | Context.h | 265 float zFar; member 319 void setDepthRange(float zNear, float zFar); 527 …void frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar… 528 void ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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D | Context.cpp | 99 mState.zFar = 1.0f; in Context() 417 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() argument 420 mState.zFar = zFar; in setDepthRange() 1158 params[1] = mState.zFar; in getFloatv() 1753 float zFar = clamp01(mState.zFar); in applyRenderTarget() local 1760 viewport.maxZ = zFar; in applyRenderTarget() 2817 float Zw = sw::clamp(mState.zNear + z * (mState.zFar - mState.zNear), mState.zNear, mState.zFar); in drawTexture() 3292 …ext::frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in frustum() argument 3294 currentMatrixStack().frustum(left, right, bottom, top, zNear, zFar); in frustum() 3297 …ntext::ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in ortho() argument [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | glext.h | 672 GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar); 675 …rustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 693 …lOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 712 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar); 715 …MXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 733 …OXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 846 GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar); 847 …rustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 848 …lOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 853 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar); [all …]
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D | gl.h | 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 601 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 619 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 659 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 671 …glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 707 …Y glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderBuiltinVarTests.cpp | 167 , zFar (1.0f) in DepthRangeParams() 173 , zFar (zFar_) in DepthRangeParams() 178 float zFar; member 192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local 193 float diff = zFar - zNear; in evaluate() 194 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); in evaluate() 266 …Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::Test… in iterate() 267 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 112 mState.zFar = 1.0f; in Context() 407 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() argument 410 mState.zFar = zFar; in setDepthRange() 1878 params[1] = mState.zFar; in getFloatv() 2762 float zFar = clamp01(mState.zFar); in applyRenderTarget() local 2769 viewport.maxZ = zFar; in applyRenderTarget() 2779 GLfloat nearFarDiff[3] = {zNear, zFar, zFar - zNear}; in applyRenderTarget()
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