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Searched refs:zFar (Results 1 – 25 of 47) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform() argument
108 const float cFar = de::clamp(zFar, 0.0f, 1.0f); in depthRangeTransform()
115 …t char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 com…
127 …t char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 com… in DepthRangeCompareCase() argument
131 , m_zFar (zFar) in DepthRangeCompareCase()
266 …st char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar);
277 …nst char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase() argument
281 , m_zFar (zFar) in DepthRangeWriteCase()
413 const float zFar; in init() member
436 …text, cases[ndx].name, cases[ndx].desc, cases[ndx].depthCoord, cases[ndx].zNear, cases[ndx].zFar)); in init()
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Des2fShaderBuiltinVarTests.cpp157 , zFar (1.0f) in DepthRangeParams()
163 , zFar (zFar_) in DepthRangeParams()
168 float zFar; member
182 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local
183 float diff = zFar - zNear; in evaluate()
184 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); in evaluate()
250 …Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::Test… in iterate()
251 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
/external/mesa3d/src/mesa/main/
Des1_conversion.h53 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar);
69 GLfloat zNear, GLfloat zFar);
73 GLfixed zNear, GLfixed zFar);
134 GLfloat zNear, GLfloat zFar);
138 GLfixed zNear, GLfixed zFar);
Des1_conversion.c98 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex() argument
101 (GLclampf) (zFar / 65536.0f)); in _mesa_DepthRangex()
181 GLfloat zNear, GLfloat zFar) in _mesa_Frustumf() argument
188 (GLdouble) (zFar)); in _mesa_Frustumf()
193 GLfixed zNear, GLfixed zFar) in _mesa_Frustumx() argument
200 (GLdouble) (zFar / 65536.0)); in _mesa_Frustumx()
665 GLfloat zNear, GLfloat zFar) in _mesa_Orthof() argument
672 (GLdouble) (zFar)); in _mesa_Orthof()
677 GLfixed zNear, GLfixed zFar) in _mesa_Orthox() argument
684 (GLdouble) (zFar / 65536.0)); in _mesa_Orthox()
/external/mesa3d/src/mapi/glapi/
Dglapi_dispatch.c102 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
104 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
111 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
114 …glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
132 …Y glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
/external/swiftshader/src/OpenGL/common/
DMatrixStack.cpp124 …oid MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFar) in frustum() argument
131 float f = (float)zFar; in frustum()
146 …MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar) in ortho() argument
153 float f = (float)zFar; in ortho()
DMatrixStack.hpp43 void frustum(float left, float right, float bottom, float top, float zNear, float zFar);
44 void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
/external/mesa3d/src/gallium/tests/graw/
Dtri-gs.c54 float zNear, float zFar) in set_viewport() argument
56 float z = zFar; in set_viewport()
59 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
Dshader-leak.c53 float zNear, float zFar) in set_viewport() argument
55 float z = zFar; in set_viewport()
58 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
Dtri-instanced.c83 float zNear, float zFar) in set_viewport() argument
85 float z = zFar; in set_viewport()
88 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
Dquad-sample.c63 float zNear, float zFar) in set_viewport() argument
65 float z = zFar; in set_viewport()
68 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
Dfs-test.c135 float zNear, float zFar) in set_viewport() argument
137 float z = zFar; in set_viewport()
140 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
Dvs-test.c116 float zNear, float zFar) in set_viewport() argument
118 float z = zFar; in set_viewport()
121 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
Dgs-test.c194 float zNear, float zFar) in set_viewport() argument
196 float z = zFar; in set_viewport()
199 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
Dgraw_util.h190 float zNear, float zFar) in graw_util_viewport() argument
195 float half_depth = (zFar - zNear) / 2.0f; in graw_util_viewport()
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef() argument
196 ((GL10)mGL).glDepthRangef(zNear, zFar); in glDepthRangef()
200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex() argument
201 ((GL10)mGL).glDepthRangex(zNear, zFar); in glDepthRangex()
281 float top, float zNear, float zFar) { in glFrustumf() argument
283 top, zNear, zFar); in glFrustumf()
288 int zNear, int zFar) { in glFrustumx() argument
290 zNear, zFar); in glFrustumx()
511 float zNear, float zFar) { in glOrthof() argument
513 zNear, zFar); in glOrthof()
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/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.hpp85 void (*glDepthRangex)(GLclampx zNear, GLclampx zFar);
86 void (*glDepthRangef)(GLclampf zNear, GLclampf zFar);
102 …glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
103 …glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
163 …(*glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
164 …(*glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
Dmain.cpp195 void DepthRangex(GLclampx zNear, GLclampx zFar);
196 void DepthRangef(GLclampf zNear, GLclampf zFar);
212 void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar
213 void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar
273 void Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
274 void Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
743 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar) in glDepthRangex() argument
745 return es1::DepthRangex(zNear, zFar); in glDepthRangex()
748 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef() argument
750 return es1::DepthRangef(zNear, zFar); in glDepthRangef()
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DlibGLES_CM.cpp1152 void DepthRangef(GLclampf zNear, GLclampf zFar) in DepthRangef() argument
1154 TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); in DepthRangef()
1160 context->setDepthRange(zNear, zFar); in DepthRangef()
1164 void DepthRangex(GLclampx zNear, GLclampx zFar) in DepthRangex() argument
1166 DepthRangef((float)zNear / 0x10000, (float)zFar / 0x10000); in DepthRangex()
1695 void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in Frustumf() argument
1697 … GLfloat top = %f, GLfloat zNear = %f, GLfloat zFar = %f)", left, right, bottom, top, zNear, zFar); in Frustumf()
1699 if(zNear <= 0.0f || zFar <= 0.0f || left == right || bottom == top || zNear == zFar) in Frustumf()
1708 context->frustum(left, right, bottom, top, zNear, zFar); in Frustumf()
1712 void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in Frustumx() argument
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DContext.h265 float zFar; member
319 void setDepthRange(float zNear, float zFar);
527 …void frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar
528 void ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
DContext.cpp99 mState.zFar = 1.0f; in Context()
417 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() argument
420 mState.zFar = zFar; in setDepthRange()
1158 params[1] = mState.zFar; in getFloatv()
1753 float zFar = clamp01(mState.zFar); in applyRenderTarget() local
1760 viewport.maxZ = zFar; in applyRenderTarget()
2817 float Zw = sw::clamp(mState.zNear + z * (mState.zFar - mState.zNear), mState.zNear, mState.zFar); in drawTexture()
3292 …ext::frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in frustum() argument
3294 currentMatrixStack().frustum(left, right, bottom, top, zNear, zFar); in frustum()
3297 …ntext::ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in ortho() argument
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dglext.h672 GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar);
675 …rustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
693 …lOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
712 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar);
715 …MXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
733 …OXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
846 GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar);
847 …rustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
848 …lOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
853 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar);
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Dgl.h598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
601 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
619 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
659 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
671 …glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
707 …Y glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp167 , zFar (1.0f) in DepthRangeParams()
173 , zFar (zFar_) in DepthRangeParams()
178 float zFar; member
192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local
193 float diff = zFar - zNear; in evaluate()
194 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); in evaluate()
266 …Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::Test… in iterate()
267 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp112 mState.zFar = 1.0f; in Context()
407 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() argument
410 mState.zFar = zFar; in setDepthRange()
1878 params[1] = mState.zFar; in getFloatv()
2762 float zFar = clamp01(mState.zFar); in applyRenderTarget() local
2769 viewport.maxZ = zFar; in applyRenderTarget()
2779 GLfloat nearFarDiff[3] = {zNear, zFar, zFar - zNear}; in applyRenderTarget()

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