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Searched refs:zMajor (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1501 Int4 zMajor = zx & ~yz; // abs(z) > abs(x) && abs(z) > abs(y) in cubeFace() local
1511 Int zAxis = SignMask(zMajor); in cubeFace()
1513 Int4 n = ((xn & xMajor) | (yn & yMajor) | (zn & zMajor)) & Int4(0x80000000); in cubeFace()
1527 U = As<Float4>((xMajor & (n ^ As<Int4>(-z))) | (~xMajor & ((zMajor & n) ^ As<Int4>(x)))); in cubeFace()
/external/swiftshader/src/Shader/
DSamplerCore.cpp1592 Int4 zMajor = zx & ~yz; // abs(z) > abs(x) && abs(z) > abs(y) in cubeFace() local
1602 Int zAxis = SignMask(zMajor); in cubeFace()
1604 Int4 n = ((xn & xMajor) | (yn & yMajor) | (zn & zMajor)) & Int4(0x80000000); in cubeFace()
1618 U = As<Float4>((xMajor & (n ^ As<Int4>(-z))) | (~xMajor & ((zMajor & n) ^ As<Int4>(x)))); in cubeFace()