Home
last modified time | relevance | path

Searched refs:zNear (Results 1 – 25 of 47) sorted by relevance

12

/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform() argument
107 const float cNear = de::clamp(zNear, 0.0f, 1.0f); in depthRangeTransform()
115 …st char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar,…
127 …st char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar,… in DepthRangeCompareCase() argument
130 , m_zNear (zNear) in DepthRangeCompareCase()
266 …st char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar);
277 …nst char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase() argument
280 , m_zNear (zNear) in DepthRangeWriteCase()
412 const float zNear; in init() member
436 …text, cases[ndx].name, cases[ndx].desc, cases[ndx].depthCoord, cases[ndx].zNear, cases[ndx].zFar)); in init()
[all …]
Des2fShaderBuiltinVarTests.cpp156 : zNear (0.0f) in DepthRangeParams()
162 : zNear (zNear_) in DepthRangeParams()
167 float zNear; member
181 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
183 float diff = zFar - zNear; in evaluate()
184 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); in evaluate()
250 …m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m… in iterate()
251 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
/external/mesa3d/src/mesa/main/
Des1_conversion.h53 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar);
69 GLfloat zNear, GLfloat zFar);
73 GLfixed zNear, GLfixed zFar);
134 GLfloat zNear, GLfloat zFar);
138 GLfixed zNear, GLfixed zFar);
Des1_conversion.c98 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex() argument
100 _mesa_DepthRangef((GLclampf) (zNear / 65536.0f), in _mesa_DepthRangex()
181 GLfloat zNear, GLfloat zFar) in _mesa_Frustumf() argument
187 (GLdouble) (zNear), in _mesa_Frustumf()
193 GLfixed zNear, GLfixed zFar) in _mesa_Frustumx() argument
199 (GLdouble) (zNear / 65536.0), in _mesa_Frustumx()
665 GLfloat zNear, GLfloat zFar) in _mesa_Orthof() argument
671 (GLdouble) (zNear), in _mesa_Orthof()
677 GLfixed zNear, GLfixed zFar) in _mesa_Orthox() argument
683 (GLdouble) (zNear / 65536.0), in _mesa_Orthox()
/external/mesa3d/src/mapi/glapi/
Dglapi_dispatch.c102 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
104 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
111 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
114 …glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
132 …Y glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
/external/swiftshader/src/OpenGL/common/
DMatrixStack.cpp124 …void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFa… in frustum() argument
130 float n = (float)zNear; in frustum()
146 …void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double… in ortho() argument
152 float n = (float)zNear; in ortho()
DMatrixStack.hpp43 void frustum(float left, float right, float bottom, float top, float zNear, float zFar);
44 void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef() argument
196 ((GL10)mGL).glDepthRangef(zNear, zFar); in glDepthRangef()
200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex() argument
201 ((GL10)mGL).glDepthRangex(zNear, zFar); in glDepthRangex()
281 float top, float zNear, float zFar) { in glFrustumf() argument
283 top, zNear, zFar); in glFrustumf()
288 int zNear, int zFar) { in glFrustumx() argument
290 zNear, zFar); in glFrustumx()
511 float zNear, float zFar) { in glOrthof() argument
513 zNear, zFar); in glOrthof()
[all …]
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.hpp85 void (*glDepthRangex)(GLclampx zNear, GLclampx zFar);
86 void (*glDepthRangef)(GLclampf zNear, GLclampf zFar);
102 …void (*glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloa…
103 …void (*glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixe…
163 …void (*glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat …
164 …void (*glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed …
Dmain.cpp195 void DepthRangex(GLclampx zNear, GLclampx zFar);
196 void DepthRangef(GLclampf zNear, GLclampf zFar);
212 void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar…
213 void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar…
273 void Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
274 void Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
743 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar) in glDepthRangex() argument
745 return es1::DepthRangex(zNear, zFar); in glDepthRangex()
748 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef() argument
750 return es1::DepthRangef(zNear, zFar); in glDepthRangef()
[all …]
DlibGLES_CM.cpp1152 void DepthRangef(GLclampf zNear, GLclampf zFar) in DepthRangef() argument
1154 TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); in DepthRangef()
1160 context->setDepthRange(zNear, zFar); in DepthRangef()
1164 void DepthRangex(GLclampx zNear, GLclampx zFar) in DepthRangex() argument
1166 DepthRangef((float)zNear / 0x10000, (float)zFar / 0x10000); in DepthRangex()
1695 void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in Frustumf() argument
1697 … GLfloat top = %f, GLfloat zNear = %f, GLfloat zFar = %f)", left, right, bottom, top, zNear, zFar); in Frustumf()
1699 if(zNear <= 0.0f || zFar <= 0.0f || left == right || bottom == top || zNear == zFar) in Frustumf()
1708 context->frustum(left, right, bottom, top, zNear, zFar); in Frustumf()
1712 void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in Frustumx() argument
[all …]
DContext.h264 float zNear; member
319 void setDepthRange(float zNear, float zFar);
527 …void frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar…
528 void ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
DContext.cpp98 mState.zNear = 0.0f; in Context()
417 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() argument
419 mState.zNear = zNear; in setDepthRange()
1157 params[0] = mState.zNear; in getFloatv()
1752 float zNear = clamp01(mState.zNear); in applyRenderTarget() local
1759 viewport.minZ = zNear; in applyRenderTarget()
2817 float Zw = sw::clamp(mState.zNear + z * (mState.zFar - mState.zNear), mState.zNear, mState.zFar); in drawTexture()
3292 void Context::frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfl… in frustum() argument
3294 currentMatrixStack().frustum(left, right, bottom, top, zNear, zFar); in frustum()
3297 void Context::ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloa… in ortho() argument
[all …]
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dglext.h672 GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar);
675 …rustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
693 …lOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
712 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar);
715 …MXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
733 …OXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
846 GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar);
847 …rustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
848 …lOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
853 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar);
[all …]
Dgl.h598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
601 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
619 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
659 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
671 …glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
707 …Y glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp166 : zNear (0.0f) in DepthRangeParams()
172 : zNear (zNear_) in DepthRangeParams()
177 float zNear; member
191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
193 float diff = zFar - zNear; in evaluate()
194 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); in evaluate()
266 …m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m… in iterate()
267 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
/external/mesa3d/src/gallium/tests/graw/
Dgraw_util.h190 float zNear, float zFar) in graw_util_viewport() argument
192 float z = zNear; in graw_util_viewport()
195 float half_depth = (zFar - zNear) / 2.0f; in graw_util_viewport()
Dtri-gs.c54 float zNear, float zFar) in set_viewport() argument
59 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
Dshader-leak.c53 float zNear, float zFar) in set_viewport() argument
58 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
Dtri-instanced.c83 float zNear, float zFar) in set_viewport() argument
88 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
Dquad-sample.c63 float zNear, float zFar) in set_viewport() argument
68 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
Dfs-test.c135 float zNear, float zFar) in set_viewport() argument
140 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
Dvs-test.c116 float zNear, float zFar) in set_viewport() argument
121 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
Dgs-test.c194 float zNear, float zFar) in set_viewport() argument
199 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c717 GLfloat zNear, GLfloat zFar) in gluPerspective() argument
721 ymax = zNear * (GLfloat)tan(fovy * PI / 360); in gluPerspective()
726 glFrustum(xmin, xmax, ymin, ymax, zNear, zFar); in gluPerspective()

12