Searched refs:zero_bits (Results 1 – 4 of 4) sorted by relevance
105 size_t zero_bits = 0; in TEST() local107 if (!bitmap.get(i)) zero_bits++; in TEST()122 EXPECT_EQ(seen, zero_bits) << " " << bitmap.ToString(); in TEST()
2546 const Bits zero_bits = Floating(0).bits(); in SetUp() local2549 close_to_positive_zero_ = Floating::ReinterpretBits(zero_bits + max_ulps/2); in SetUp()2551 zero_bits + max_ulps - max_ulps/2); in SetUp()2553 zero_bits + max_ulps + 1 - max_ulps/2); in SetUp()
2833 const Bits zero_bits = Floating(0).bits(); in SetUp() local2837 zero_bits + max_ulps/2); in SetUp()2839 zero_bits + max_ulps - max_ulps/2); in SetUp()2841 zero_bits + max_ulps + 1 - max_ulps/2); in SetUp()
2775 const Bits zero_bits = Floating(0).bits(); in SetUp() local2779 zero_bits + max_ulps/2); in SetUp()2781 zero_bits + max_ulps - max_ulps/2); in SetUp()2783 zero_bits + max_ulps + 1 - max_ulps/2); in SetUp()