Searched refs:AAsset (Results 1 – 6 of 6) sorted by relevance
/frameworks/native/include/android/ |
D | asset_manager.h | 66 struct AAsset; 73 typedef struct AAsset AAsset; typedef 102 AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode); 131 int AAsset_read(AAsset* asset, void* buf, size_t count); 139 off_t AAsset_seek(AAsset* asset, off_t offset, int whence) 151 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence); 156 void AAsset_close(AAsset* asset); 163 const void* AAsset_getBuffer(AAsset* asset); 168 off_t AAsset_getLength(AAsset* asset) 175 off64_t AAsset_getLength64(AAsset* asset); [all …]
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/frameworks/base/native/android/ |
D | asset_manager.cpp | 50 struct AAsset { struct 53 explicit AAsset(std::unique_ptr<Asset> asset) : mAsset(std::move(asset)) { } in AAsset() function 66 AAsset* AAssetManager_open(AAssetManager* amgr, const char* filename, int mode) in AAssetManager_open() 91 return new AAsset(std::move(asset)); in AAssetManager_open() 149 int AAsset_read(AAsset* asset, void* buf, size_t count) in AAsset_read() 154 off_t AAsset_seek(AAsset* asset, off_t offset, int whence) in AAsset_seek() 159 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence) in AAsset_seek64() 164 void AAsset_close(AAsset* asset) in AAsset_close() 170 const void* AAsset_getBuffer(AAsset* asset) in AAsset_getBuffer() 175 off_t AAsset_getLength(AAsset* asset) in AAsset_getLength() [all …]
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/frameworks/opt/gamesdk/src/tuningfork/ |
D | tuningfork_utils.h | 22 class AAsset; variable 31 AAsset* GetAsset(JNIEnv* env, jobject activity, const char* name);
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D | tuningfork_utils.cpp | 35 AAsset* GetAsset(JNIEnv* env, jobject activity, const char* name) { in GetAsset() 53 AAsset* asset = AAssetManager_open(mgr, name, in GetAsset()
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D | tuningfork_internal.h | 33 class AAsset; variable
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D | tuningfork_extra.cpp | 157 std::vector<AAsset*> fps; in GetFidelityParamsSerialization() 170 AAsset* asset = fps[i]; in GetFidelityParamsSerialization()
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