Searched refs:AdaptiveDynamicRangeCompression (Results 1 – 4 of 4) sorted by relevance
32 const float AdaptiveDynamicRangeCompression::kMinAbsValue = 0.000001f;33 const float AdaptiveDynamicRangeCompression::kMinLogAbsValue =35 const float AdaptiveDynamicRangeCompression::kFixedPointLimit = 32767.0f;36 const float AdaptiveDynamicRangeCompression::kInverseFixedPointLimit =37 1.0f / AdaptiveDynamicRangeCompression::kFixedPointLimit;38 const float AdaptiveDynamicRangeCompression::kDefaultKneeThresholdInDecibel =40 const float AdaptiveDynamicRangeCompression::kCompressionRatio = 7.0f;41 const float AdaptiveDynamicRangeCompression::kTauAttack = 0.001f;42 const float AdaptiveDynamicRangeCompression::kTauRelease = 0.015f;44 AdaptiveDynamicRangeCompression::AdaptiveDynamicRangeCompression() { in AdaptiveDynamicRangeCompression() function in le_fx::AdaptiveDynamicRangeCompression[all …]
33 class AdaptiveDynamicRangeCompression {35 AdaptiveDynamicRangeCompression();112 LE_FX_DISALLOW_COPY_AND_ASSIGN(AdaptiveDynamicRangeCompression);
28 inline void AdaptiveDynamicRangeCompression::set_knee_threshold(float decibel) { in set_knee_threshold()36 inline void AdaptiveDynamicRangeCompression::set_knee_threshold_via_target_gain( in set_knee_threshold_via_target_gain()
83 le_fx::AdaptiveDynamicRangeCompression* mCompressor;195 pContext->mCompressor = new le_fx::AdaptiveDynamicRangeCompression(); in LE_init()