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Searched refs:Always (Results 1 – 13 of 13) sorted by relevance

/frameworks/native/cmds/dumpstate/
DDumpstateUtil.h99 CommandOptionsBuilder& Always();
132 bool Always() const;
DDumpstateUtil.cpp98 CommandOptions::CommandOptionsBuilder& CommandOptions::CommandOptionsBuilder::Always() { in Always() function in android::os::dumpstate::CommandOptions::CommandOptionsBuilder
156 bool CommandOptions::Always() const { in Always() function in android::os::dumpstate::CommandOptions
274 if (PropertiesHelper::IsDryRun() && !options.Always()) { in RunCommandToFd()
Ddumpstate.cpp781 CommandOptions::WithTimeout(1).Always().Build()); in PrintHeader()
2025 .Always() in SendBroadcast()
2036 .Always() in Vibrate()
Dutils.cpp884 CommandOptions::WithTimeout(10).Always().DropRoot().RedirectStderr().Build()); in TakeScreenshot()
/frameworks/native/cmds/dumpstate/tests/
Ddumpstate_test.cpp717 … EXPECT_EQ(0, RunCommand("", {kSimpleCommand}, CommandOptions::WithTimeout(10).Always().Build())); in TEST_F()
760 CommandOptions::WithTimeout(100).Always().Build())); in TEST_F()
1496 … EXPECT_EQ(0, RunCommand("", {kSimpleCommand}, CommandOptions::WithTimeout(10).Always().Build())); in TEST_F()
1554 CommandOptions::WithTimeout(100).Always().Build())); in TEST_F()
/frameworks/compile/slang/
Dslang_backend.cpp1105 bool Always = true) { in dumpExportReduceInfo() argument
1106 if (Always || !S.empty()) in dumpExportReduceInfo()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Ddescriptor.proto441 // NOTE: Do not set the option in .proto files. Always use the maps syntax
729 // Always has exactly three or four elements: start line, start column,
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/
DGPBDescriptor.m76 // Always null terminate it.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/more_protos/src/proto/google/protobuf/
Ddescriptor.proto576 // Always has exactly three or four elements: start line, start column,
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/protos/src/proto/google/protobuf/
Ddescriptor.proto576 // Always has exactly three or four elements: start line, start column,
/frameworks/rs/script_api/include/
Drs_graphics.rsh125 RS_DEPTH_FUNC_ALWAYS = 0, // Always drawn
/frameworks/base/cmds/statsd/src/
Datoms.proto3976 // Deprecated: use ProcessMemoryHighWaterMark atom instead. Always 0.
4010 // Deprecated: use ProcessMemoryHighWaterMark atom instead. Always 0.
/frameworks/base/proto/src/metrics_constants/
Dmetrics_constants.proto2314 // User opens in an app by pressing “Always” in the application disambig shade.