Searched refs:Always (Results 1 – 13 of 13) sorted by relevance
/frameworks/native/cmds/dumpstate/ |
D | DumpstateUtil.h | 99 CommandOptionsBuilder& Always(); 132 bool Always() const;
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D | DumpstateUtil.cpp | 98 CommandOptions::CommandOptionsBuilder& CommandOptions::CommandOptionsBuilder::Always() { in Always() function in android::os::dumpstate::CommandOptions::CommandOptionsBuilder 156 bool CommandOptions::Always() const { in Always() function in android::os::dumpstate::CommandOptions 274 if (PropertiesHelper::IsDryRun() && !options.Always()) { in RunCommandToFd()
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D | dumpstate.cpp | 781 CommandOptions::WithTimeout(1).Always().Build()); in PrintHeader() 2025 .Always() in SendBroadcast() 2036 .Always() in Vibrate()
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D | utils.cpp | 884 CommandOptions::WithTimeout(10).Always().DropRoot().RedirectStderr().Build()); in TakeScreenshot()
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/frameworks/native/cmds/dumpstate/tests/ |
D | dumpstate_test.cpp | 717 … EXPECT_EQ(0, RunCommand("", {kSimpleCommand}, CommandOptions::WithTimeout(10).Always().Build())); in TEST_F() 760 CommandOptions::WithTimeout(100).Always().Build())); in TEST_F() 1496 … EXPECT_EQ(0, RunCommand("", {kSimpleCommand}, CommandOptions::WithTimeout(10).Always().Build())); in TEST_F() 1554 CommandOptions::WithTimeout(100).Always().Build())); in TEST_F()
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/frameworks/compile/slang/ |
D | slang_backend.cpp | 1105 bool Always = true) { in dumpExportReduceInfo() argument 1106 if (Always || !S.empty()) in dumpExportReduceInfo()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/ |
D | descriptor.proto | 441 // NOTE: Do not set the option in .proto files. Always use the maps syntax 729 // Always has exactly three or four elements: start line, start column,
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/ |
D | GPBDescriptor.m | 76 // Always null terminate it.
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/more_protos/src/proto/google/protobuf/ |
D | descriptor.proto | 576 // Always has exactly three or four elements: start line, start column,
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/protos/src/proto/google/protobuf/ |
D | descriptor.proto | 576 // Always has exactly three or four elements: start line, start column,
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/frameworks/rs/script_api/include/ |
D | rs_graphics.rsh | 125 RS_DEPTH_FUNC_ALWAYS = 0, // Always drawn
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/frameworks/base/cmds/statsd/src/ |
D | atoms.proto | 3976 // Deprecated: use ProcessMemoryHighWaterMark atom instead. Always 0. 4010 // Deprecated: use ProcessMemoryHighWaterMark atom instead. Always 0.
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/frameworks/base/proto/src/metrics_constants/ |
D | metrics_constants.proto | 2314 // User opens in an app by pressing “Always” in the application disambig shade.
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