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Searched refs:AudioCommand (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/audiopolicy/service/
DAudioPolicyService.cpp1053 sp<AudioCommand> command = mAudioCommands[0]; in threadLoop()
1305 sp<AudioCommand> command = new AudioCommand(); in volumeCommand()
1322 sp<AudioCommand> command = new AudioCommand(); in parametersCommand()
1336 sp<AudioCommand> command = new AudioCommand(); in voiceVolumeCommand()
1350 sp<AudioCommand> command = new AudioCommand(); in setEffectSuspendedCommand()
1365 sp<AudioCommand> command = new AudioCommand(); in stopOutputCommand()
1376 sp<AudioCommand> command = new AudioCommand(); in releaseOutputCommand()
1392 sp<AudioCommand> command = new AudioCommand(); in createAudioPatchCommand()
1410 sp<AudioCommand> command = new AudioCommand(); in releaseAudioPatchCommand()
1422 sp<AudioCommand> command = new AudioCommand(); in updateAudioPortListCommand()
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DAudioPolicyService.h423 class AudioCommand; variable
461 status_t sendCommand(sp<AudioCommand>& command, int delayMs = 0);
462 void insertCommand_l(sp<AudioCommand>& command, int delayMs = 0);
487 void insertCommand_l(AudioCommand *command, int delayMs = 0);
492 class AudioCommand: public RefBase {
495 AudioCommand() in AudioCommand() function
593 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands
594 sp<AudioCommand> mLastCommand; // last processed command (used by dump)