Searched refs:AudioCommand (Results 1 – 2 of 2) sorted by relevance
1053 sp<AudioCommand> command = mAudioCommands[0]; in threadLoop()1305 sp<AudioCommand> command = new AudioCommand(); in volumeCommand()1322 sp<AudioCommand> command = new AudioCommand(); in parametersCommand()1336 sp<AudioCommand> command = new AudioCommand(); in voiceVolumeCommand()1350 sp<AudioCommand> command = new AudioCommand(); in setEffectSuspendedCommand()1365 sp<AudioCommand> command = new AudioCommand(); in stopOutputCommand()1376 sp<AudioCommand> command = new AudioCommand(); in releaseOutputCommand()1392 sp<AudioCommand> command = new AudioCommand(); in createAudioPatchCommand()1410 sp<AudioCommand> command = new AudioCommand(); in releaseAudioPatchCommand()1422 sp<AudioCommand> command = new AudioCommand(); in updateAudioPortListCommand()[all …]
423 class AudioCommand; variable461 status_t sendCommand(sp<AudioCommand>& command, int delayMs = 0);462 void insertCommand_l(sp<AudioCommand>& command, int delayMs = 0);487 void insertCommand_l(AudioCommand *command, int delayMs = 0);492 class AudioCommand: public RefBase {495 AudioCommand() in AudioCommand() function593 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands594 sp<AudioCommand> mLastCommand; // last processed command (used by dump)