Searched refs:Ay (Results 1 – 2 of 2) sorted by relevance
1184 float Ay = gravity[1]; in getRotationMatrix() local1187 final float normsqA = (Ax * Ax + Ay * Ay + Az * Az); in getRotationMatrix()1198 float Hx = Ey * Az - Ez * Ay; in getRotationMatrix()1200 float Hz = Ex * Ay - Ey * Ax; in getRotationMatrix()1212 final float invA = 1.0f / (float) Math.sqrt(Ax * Ax + Ay * Ay + Az * Az); in getRotationMatrix()1214 Ay *= invA; in getRotationMatrix()1216 final float Mx = Ay * Hz - Az * Hy; in getRotationMatrix()1218 final float Mz = Ax * Hy - Ay * Hx; in getRotationMatrix()1223 R[6] = Ax; R[7] = Ay; R[8] = Az; in getRotationMatrix()1227 R[8] = Ax; R[9] = Ay; R[10] = Az; R[11] = 0; in getRotationMatrix()[all …]
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