Searched refs:BassStrengthSaved (Results 1 – 3 of 3) sorted by relevance
83 int BassStrengthSaved; /* Conversion between Get/Set */ member
286 pContext->pBundledContext->BassStrengthSaved = 0; in EffectCreate()1029 float boostFactor = (pContext->pBundledContext->BassStrengthSaved)/1000.0; in LvmEffect_limitLevel()1402 (LVM_INT16)((15*pContext->pBundledContext->BassStrengthSaved)/1000)){ in Effect_setConfig()1404 ActiveParams.BE_EffectLevel, pContext->pBundledContext->BassStrengthSaved); in Effect_setConfig()1410 return pContext->pBundledContext->BassStrengthSaved; in Effect_setConfig()1428 pContext->pBundledContext->BassStrengthSaved = (int)strength; in Effect_setConfig()
473 pContext->pBundledContext->BassStrengthSaved = 0; in lvmCreate()