Home
last modified time | relevance | path

Searched refs:BufferStateLayer (Results 1 – 9 of 9) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferStateLayer.cpp40 const std::array<float, 16> BufferStateLayer::IDENTITY_MATRIX{
48 BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args) in BufferStateLayer() function in android::BufferStateLayer
53 BufferStateLayer::~BufferStateLayer() { in ~BufferStateLayer()
63 void BufferStateLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { in onLayerDisplayed()
88 void BufferStateLayer::setTransformHint(uint32_t /*orientation*/) const { in setTransformHint()
93 void BufferStateLayer::releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) { in releasePendingBuffer()
100 bool BufferStateLayer::shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { in shouldPresentNow()
108 bool BufferStateLayer::willPresentCurrentTransaction() const { in willPresentCurrentTransaction()
115 bool BufferStateLayer::getTransformToDisplayInverse() const { in getTransformToDisplayInverse()
119 void BufferStateLayer::pushPendingState() { in pushPendingState()
[all …]
DSurfaceFlingerFactory.h32 class BufferStateLayer; variable
94 virtual sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs& args) = 0;
DBufferStateLayer.h34 class BufferStateLayer : public BufferLayer {
36 explicit BufferStateLayer(const LayerCreationArgs&);
37 ~BufferStateLayer() override;
DSurfaceFlingerFactory.cpp125 sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs& args) override { in createSurfaceFlinger()
126 return new BufferStateLayer(args); in createSurfaceFlinger()
DAndroid.bp118 "BufferStateLayer.cpp",
DSurfaceFlinger.h325 friend class BufferStateLayer; variable
DSurfaceFlinger.cpp4307 sp<BufferStateLayer> layer = getFactory().createBufferStateLayer( in createBufferStateLayer()
/frameworks/native/services/surfaceflinger/tests/unittests/
DCachingTest.cpp29 BufferStateLayer::HwcSlotGenerator mHwcSlotGenerator;
DTestableSurfaceFlinger.h139 sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs&) override { in createBufferStateLayer()