Searched refs:BufferStateLayer (Results 1 – 9 of 9) sorted by relevance
40 const std::array<float, 16> BufferStateLayer::IDENTITY_MATRIX{48 BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args) in BufferStateLayer() function in android::BufferStateLayer53 BufferStateLayer::~BufferStateLayer() { in ~BufferStateLayer()63 void BufferStateLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { in onLayerDisplayed()88 void BufferStateLayer::setTransformHint(uint32_t /*orientation*/) const { in setTransformHint()93 void BufferStateLayer::releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) { in releasePendingBuffer()100 bool BufferStateLayer::shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { in shouldPresentNow()108 bool BufferStateLayer::willPresentCurrentTransaction() const { in willPresentCurrentTransaction()115 bool BufferStateLayer::getTransformToDisplayInverse() const { in getTransformToDisplayInverse()119 void BufferStateLayer::pushPendingState() { in pushPendingState()[all …]
32 class BufferStateLayer; variable94 virtual sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs& args) = 0;
34 class BufferStateLayer : public BufferLayer {36 explicit BufferStateLayer(const LayerCreationArgs&);37 ~BufferStateLayer() override;
125 sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs& args) override { in createSurfaceFlinger()126 return new BufferStateLayer(args); in createSurfaceFlinger()
118 "BufferStateLayer.cpp",
325 friend class BufferStateLayer; variable
4307 sp<BufferStateLayer> layer = getFactory().createBufferStateLayer( in createBufferStateLayer()
29 BufferStateLayer::HwcSlotGenerator mHwcSlotGenerator;
139 sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs&) override { in createBufferStateLayer()