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Searched refs:Communicate (Results 1 – 5 of 5) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/
Dsubprocess.h75 bool Communicate(const Message& input, Message* output, string* error);
Dsubprocess.cc148 bool Subprocess::Communicate(const Message& input, Message* output, in Communicate() function in google::protobuf::compiler::Subprocess
349 bool Subprocess::Communicate(const Message& input, Message* output,
Dcommand_line_interface.cc1579 if (!subprocess.Communicate(request, &response, &communicate_error)) { in GeneratePluginOutput()
/frameworks/base/core/tests/BTtraffic/
DREADME7 2. No pairing needed. Communicate via unsecured RFcomm. Client establishes the connection by
/frameworks/base/proto/src/
Dsystem_messages.proto280 // Communicate to the user about remote bugreports.