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Searched refs:Compress (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/media/libeffects/loudness/dsp/core/
Ddynamic_range_compression.h56 float Compress(float x);
59 void Compress(float *x1, float *x2);
Ddynamic_range_compression.cpp77 float AdaptiveDynamicRangeCompression::Compress(float x) { in Compress() function in le_fx::AdaptiveDynamicRangeCompression
104 void AdaptiveDynamicRangeCompression::Compress(float *x1, float *x2) { in Compress() function in le_fx::AdaptiveDynamicRangeCompression
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/io/
Dzero_copy_stream_unittest.cc125 string Compress(const string& data, const GzipOutputStream::Options& options);
539 string IoTest::Compress(const string& data, in Compress() function in google::protobuf::io::__anon7faec33c0111::IoTest
574 string gzip_compressed = Compress(golden, options); in TEST_F()
577 string not_compressed = Compress(golden, options); in TEST_F()
582 string zlib_compressed = Compress(golden, options); in TEST_F()
667 string compressed = Compress(golden, GzipOutputStream::Options()); in TEST_F()
686 string compressed = Compress(golden1, GzipOutputStream::Options()) + in TEST_F()
687 Compress(golden2, GzipOutputStream::Options()); in TEST_F()
/frameworks/av/media/libeffects/loudness/
DEffectLoudnessEnhancer.cpp313 pContext->mCompressor->Compress(&leftSample, &rightSample); in LE_process()
319 pContext->mCompressor->Compress(&leftSample, &rightSample); in LE_process()