Searched refs:Compress (Results 1 – 4 of 4) sorted by relevance
/frameworks/av/media/libeffects/loudness/dsp/core/ |
D | dynamic_range_compression.h | 56 float Compress(float x); 59 void Compress(float *x1, float *x2);
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D | dynamic_range_compression.cpp | 77 float AdaptiveDynamicRangeCompression::Compress(float x) { in Compress() function in le_fx::AdaptiveDynamicRangeCompression 104 void AdaptiveDynamicRangeCompression::Compress(float *x1, float *x2) { in Compress() function in le_fx::AdaptiveDynamicRangeCompression
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/io/ |
D | zero_copy_stream_unittest.cc | 125 string Compress(const string& data, const GzipOutputStream::Options& options); 539 string IoTest::Compress(const string& data, in Compress() function in google::protobuf::io::__anon7faec33c0111::IoTest 574 string gzip_compressed = Compress(golden, options); in TEST_F() 577 string not_compressed = Compress(golden, options); in TEST_F() 582 string zlib_compressed = Compress(golden, options); in TEST_F() 667 string compressed = Compress(golden, GzipOutputStream::Options()); in TEST_F() 686 string compressed = Compress(golden1, GzipOutputStream::Options()) + in TEST_F() 687 Compress(golden2, GzipOutputStream::Options()); in TEST_F()
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/frameworks/av/media/libeffects/loudness/ |
D | EffectLoudnessEnhancer.cpp | 313 pContext->mCompressor->Compress(&leftSample, &rightSample); in LE_process() 319 pContext->mCompressor->Compress(&leftSample, &rightSample); in LE_process()
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