Searched refs:DEBUG_LAYERS (Results 1 – 5 of 5) sorted by relevance
52 #define DEBUG_LAYERS 0 macro
20 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYERS;140 if (DEBUG_LAYERS || DEBUG_WALLPAPER_LIGHT) Slog.v(TAG, "adjustWallpaper win " in updateWallpaperWindows()
44 static final boolean DEBUG_LAYERS = false; field in WindowManagerDebugConfig
282 private static final boolean DEBUG_LAYERS = false; field in AccessibilityController.DisplayMagnifier361 if (DEBUG_LAYERS) { in onWindowLayersChangedLocked()
687 GlobalSettingsProto.Gpu.DEBUG_LAYERS); in dumpProtoGlobalSettingsLocked()