Searched refs:DEFAULT_AMPLITUDE (Results 1 – 7 of 7) sorted by relevance
49 new int[] { 255, 0, VibrationEffect.DEFAULT_AMPLITUDE };54 VibrationEffect.createOneShot(TEST_TIMING, VibrationEffect.DEFAULT_AMPLITUDE);
47 public static final int DEFAULT_AMPLITUDE = -1; field in VibrationEffect207 amplitudes[i*2 + 1] = VibrationEffect.DEFAULT_AMPLITUDE; in createWaveform()448 if (mAmplitude == DEFAULT_AMPLITUDE) { in resolve()599 if (resolvedAmplitudes[i] == DEFAULT_AMPLITUDE) { in resolve()
184 VibrationEffect.createOneShot(milliseconds, VibrationEffect.DEFAULT_AMPLITUDE); in vibrate()
53 VibrationEffect.createOneShot(100, VibrationEffect.DEFAULT_AMPLITUDE); in testVibrate()
416 return VibrationEffect.createOneShot(timings[0], VibrationEffect.DEFAULT_AMPLITUDE); in createEffectFromTimings()1039 if (amplitude == VibrationEffect.DEFAULT_AMPLITUDE) { in doVibratorOn()1614 VibrationEffect.createOneShot(duration, VibrationEffect.DEFAULT_AMPLITUDE); in runVibrate()
5352 return VibrationEffect.createOneShot(pattern[0], VibrationEffect.DEFAULT_AMPLITUDE); in getVibrationEffect()
35373 field public static final int DEFAULT_AMPLITUDE = -1; // 0xffffffff