Searched refs:DO_FLOAT_TO_FIXED (Results 1 – 2 of 2) sorted by relevance
448 if (dirty & DO_FLOAT_TO_FIXED) { in validate()502 matrix_stack_t::DO_FLOAT_TO_FIXED; in invalidate()940 c->transforms.current->dirty &= ~matrix_stack_t::DO_FLOAT_TO_FIXED; in glLoadMatrixx()
448 DO_FLOAT_TO_FIXED = 0x2 enumerator