Searched refs:DamageAccumulator (Results 1 – 12 of 12) sorted by relevance
/frameworks/base/libs/hwui/tests/unit/ |
D | DamageAccumulatorTests.cpp | 32 TEST(DamageAccumulator, identity) { in TEST() argument 33 DamageAccumulator da; in TEST() 52 TEST(DamageAccumulator, translate) { in TEST() argument 53 DamageAccumulator da; in TEST() 67 TEST(DamageAccumulator, union) { in TEST() argument 68 DamageAccumulator da; in TEST() 84 TEST(DamageAccumulator, basicRenderNode) { in TEST() argument 85 DamageAccumulator da; in TEST() 104 TEST(DamageAccumulator, perspectiveTransform) { in TEST() argument 105 DamageAccumulator da; in TEST()
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D | RenderNodeDrawableTests.cpp | 338 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() 402 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() 522 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() 622 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() 638 DamageAccumulator damageAccumulator; in drawNode()
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D | RenderNodeTests.cpp | 275 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() 312 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
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D | SkiaDisplayListTests.cpp | 148 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() 217 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST()
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/frameworks/base/libs/hwui/ |
D | DamageAccumulator.cpp | 47 DamageAccumulator::DamageAccumulator() { in DamageAccumulator() function in android::uirenderer::DamageAccumulator 75 void DamageAccumulator::computeCurrentTransform(Matrix4* outMatrix) const { in computeCurrentTransform() 80 void DamageAccumulator::pushCommon() { in pushCommon() 91 void DamageAccumulator::pushTransform(const RenderNode* transform) { in pushTransform() 97 void DamageAccumulator::pushTransform(const Matrix4* transform) { in pushTransform() 103 void DamageAccumulator::popTransform() { in popTransform() 136 void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame) { in applyMatrix4Transform() 192 void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) { in applyRenderNodeTransform() 227 void DamageAccumulator::dirty(float left, float top, float right, float bottom) { in dirty() 231 void DamageAccumulator::peekAtDirty(SkRect* dest) const { in peekAtDirty() [all …]
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D | DamageAccumulator.h | 39 class DamageAccumulator { 40 PREVENT_COPY_AND_ASSIGN(DamageAccumulator); 43 DamageAccumulator();
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D | TreeInfo.h | 34 class DamageAccumulator; variable 90 DamageAccumulator* damageAccumulator = nullptr;
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D | Android.bp | 205 "DamageAccumulator.cpp",
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/frameworks/base/libs/hwui/renderthread/ |
D | CanvasContext.h | 77 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator, in createOrUpdateLayer() 258 DamageAccumulator mDamageAccumulator;
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D | IRenderPipeline.h | 78 virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | SkiaPipeline.h | 46 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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D | SkiaPipeline.cpp | 158 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, in createOrUpdateLayer()
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