/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/ |
D | datapiece.h | 60 class LIBPROTOBUF_EXPORT DataPiece { 79 explicit DataPiece(const int32 value) : type_(TYPE_INT32), i32_(value) {} in DataPiece() function 80 explicit DataPiece(const int64 value) : type_(TYPE_INT64), i64_(value) {} in DataPiece() function 81 explicit DataPiece(const uint32 value) : type_(TYPE_UINT32), u32_(value) {} in DataPiece() function 82 explicit DataPiece(const uint64 value) : type_(TYPE_UINT64), u64_(value) {} in DataPiece() function 83 explicit DataPiece(const double value) : type_(TYPE_DOUBLE), double_(value) {} in DataPiece() function 84 explicit DataPiece(const float value) : type_(TYPE_FLOAT), float_(value) {} in DataPiece() function 85 explicit DataPiece(const bool value) : type_(TYPE_BOOL), bool_(value) {} in DataPiece() function 86 DataPiece(StringPiece value, bool use_strict_base64_decoding) in DataPiece() function 91 DataPiece(StringPiece value, bool dummy, bool use_strict_base64_decoding) in DataPiece() function [all …]
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D | object_writer.cc | 41 void ObjectWriter::RenderDataPieceTo(const DataPiece& data, StringPiece name, in RenderDataPieceTo() 44 case DataPiece::TYPE_INT32: { in RenderDataPieceTo() 48 case DataPiece::TYPE_INT64: { in RenderDataPieceTo() 52 case DataPiece::TYPE_UINT32: { in RenderDataPieceTo() 56 case DataPiece::TYPE_UINT64: { in RenderDataPieceTo() 60 case DataPiece::TYPE_DOUBLE: { in RenderDataPieceTo() 64 case DataPiece::TYPE_FLOAT: { in RenderDataPieceTo() 68 case DataPiece::TYPE_BOOL: { in RenderDataPieceTo() 72 case DataPiece::TYPE_STRING: { in RenderDataPieceTo() 76 case DataPiece::TYPE_BYTES: { in RenderDataPieceTo() [all …]
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D | default_value_objectwriter.cc | 51 T ConvertTo(StringPiece value, StatusOr<T> (DataPiece::*converter_fn)() const, in ConvertTo() 54 StatusOr<T> result = (DataPiece(value, true).*converter_fn)(); in ConvertTo() 85 RenderDataPiece(name, DataPiece(value)); in RenderBool() 95 RenderDataPiece(name, DataPiece(value)); in RenderInt32() 105 RenderDataPiece(name, DataPiece(value)); in RenderUint32() 115 RenderDataPiece(name, DataPiece(value)); in RenderInt64() 125 RenderDataPiece(name, DataPiece(value)); in RenderUint64() 135 RenderDataPiece(name, DataPiece(value)); in RenderDouble() 145 RenderDataPiece(name, DataPiece(value)); in RenderFloat() 158 RenderDataPiece(name, DataPiece(*string_values_.back(), true)); in RenderString() [all …]
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D | datapiece.cc | 115 StatusOr<int32> DataPiece::ToInt32() const { in ToInt32() 127 StatusOr<uint32> DataPiece::ToUint32() const { in ToUint32() 139 StatusOr<int64> DataPiece::ToInt64() const { in ToInt64() 151 StatusOr<uint64> DataPiece::ToUint64() const { in ToUint64() 163 StatusOr<double> DataPiece::ToDouble() const { in ToDouble() 176 StatusOr<float> DataPiece::ToFloat() const { in ToFloat() 191 StatusOr<bool> DataPiece::ToBool() const { in ToBool() 203 StatusOr<string> DataPiece::ToString() const { in ToString() 218 string DataPiece::ValueAsStringOrDefault(StringPiece default_string) const { in ValueAsStringOrDefault() 248 StatusOr<string> DataPiece::ToBytes() const { in ToBytes() [all …]
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D | proto_writer.h | 89 return RenderDataPiece(name, DataPiece(value)); in RenderBool() 92 return RenderDataPiece(name, DataPiece(value)); in RenderInt32() 95 return RenderDataPiece(name, DataPiece(value)); in RenderUint32() 98 return RenderDataPiece(name, DataPiece(value)); in RenderInt64() 101 return RenderDataPiece(name, DataPiece(value)); in RenderUint64() 104 return RenderDataPiece(name, DataPiece(value)); in RenderDouble() 107 return RenderDataPiece(name, DataPiece(value)); in RenderFloat() 111 DataPiece(value, use_strict_base64_decoding())); in RenderString() 115 name, DataPiece(value, false, use_strict_base64_decoding())); in RenderBytes() 118 return RenderDataPiece(name, DataPiece::NullData()); in RenderNull() [all …]
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D | protostream_objectwriter.cc | 275 StringPiece name, const DataPiece& value) { in RenderDataPiece() 311 void ProtoStreamObjectWriter::AnyWriter::StartAny(const DataPiece& value) { in StartAny() 314 if (value.type() == DataPiece::TYPE_STRING) { in StartAny() 492 DataPiece(name, use_strict_base64_decoding())); in StartObject() 658 DataPiece(name, use_strict_base64_decoding())); in StartList() 808 const DataPiece& data) { in RenderStructValue() 812 case DataPiece::TYPE_INT64: { in RenderStructValue() 820 DataPiece(SimpleItoa(int_value.ValueOrDie()), true)); in RenderStructValue() 827 case DataPiece::TYPE_UINT64: { in RenderStructValue() 835 DataPiece(SimpleItoa(int_value.ValueOrDie()), true)); in RenderStructValue() [all …]
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D | protostream_objectwriter.h | 117 const DataPiece& value); 122 const DataPiece&); 145 void RenderDataPiece(StringPiece name, const DataPiece& value); 149 void StartAny(const DataPiece& value); 274 const DataPiece& value); 278 const DataPiece& value); 282 const DataPiece& value); 286 const DataPiece& value); 291 const DataPiece& value);
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D | default_value_objectwriter.h | 142 const DataPiece& data, bool is_placeholder, const vector<string>& path, 179 void set_data(const DataPiece& data) { data_ = data; } in set_data() 207 DataPiece data_; 238 static DataPiece CreateDefaultDataPieceForField( 242 void RenderDataPiece(StringPiece name, const DataPiece& data); 247 static DataPiece FindEnumDefault(const google::protobuf::Field& field,
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D | proto_writer.cc | 115 inline Status WriteInt32(int field_number, const DataPiece& data, in WriteInt32() 125 inline Status WriteSFixed32(int field_number, const DataPiece& data, in WriteSFixed32() 135 inline Status WriteSInt32(int field_number, const DataPiece& data, in WriteSInt32() 145 inline Status WriteFixed32(int field_number, const DataPiece& data, in WriteFixed32() 155 inline Status WriteUInt32(int field_number, const DataPiece& data, in WriteUInt32() 165 inline Status WriteInt64(int field_number, const DataPiece& data, in WriteInt64() 175 inline Status WriteSFixed64(int field_number, const DataPiece& data, in WriteSFixed64() 185 inline Status WriteSInt64(int field_number, const DataPiece& data, in WriteSInt64() 195 inline Status WriteFixed64(int field_number, const DataPiece& data, in WriteFixed64() 205 inline Status WriteUInt64(int field_number, const DataPiece& data, in WriteUInt64() [all …]
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D | object_writer.h | 42 class DataPiece; variable 106 static void RenderDataPieceTo(const DataPiece& data, StringPiece name,
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