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Searched refs:DecrementRecursionDepth (Results 1 – 5 of 5) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/io/
Dcoded_stream_unittest.cc1291 coded_input.DecrementRecursionDepth(); // 5 in TEST_F()
1293 coded_input.DecrementRecursionDepth(); // 5 in TEST_F()
1294 coded_input.DecrementRecursionDepth(); // 4 in TEST_F()
1295 coded_input.DecrementRecursionDepth(); // 3 in TEST_F()
1298 coded_input.DecrementRecursionDepth(); // 4 in TEST_F()
1299 coded_input.DecrementRecursionDepth(); // 3 in TEST_F()
1300 coded_input.DecrementRecursionDepth(); // 2 in TEST_F()
1301 coded_input.DecrementRecursionDepth(); // 1 in TEST_F()
1302 coded_input.DecrementRecursionDepth(); // 0 in TEST_F()
1303 coded_input.DecrementRecursionDepth(); // 0 in TEST_F()
[all …]
Dcoded_stream.h407 void DecrementRecursionDepth();
1285 inline void CodedInputStream::DecrementRecursionDepth() { in DecrementRecursionDepth() function
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dwire_format_lite.cc143 input->DecrementRecursionDepth(); in SkipField()
198 input->DecrementRecursionDepth(); in SkipField()
Dwire_format_lite_inl.h437 input->DecrementRecursionDepth(); in ReadGroup()
Dwire_format.cc110 input->DecrementRecursionDepth(); in SkipField()