Searched refs:DispatchEntry (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/ |
D | InputDispatcher.h | 593 struct DispatchEntry : Link<DispatchEntry> { struct 609 DispatchEntry(EventEntry* eventEntry, argument 612 ~DispatchEntry(); 885 Queue<DispatchEntry> outboundQueue; 889 Queue<DispatchEntry> waitQueue; 898 DispatchEntry* findWaitQueueEntry(uint32_t seq); 1213 void drainDispatchQueue(Queue<DispatchEntry>* queue); 1214 void releaseDispatchEntry(DispatchEntry* dispatchEntry); 1273 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) REQUIRES(mLock); 1275 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) REQUIRES(mLock);
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D | InputDispatcher.cpp | 2047 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref in enqueueDispatchEntryLocked() 2173 DispatchEntry* dispatchEntry = connection->outboundQueue.head; in startDispatchCycleLocked() 2325 void InputDispatcher::drainDispatchQueue(Queue<DispatchEntry>* queue) { in drainDispatchQueue() 2327 DispatchEntry* dispatchEntry = queue->dequeueAtHead(); in drainDispatchQueue() 2332 void InputDispatcher::releaseDispatchEntry(DispatchEntry* dispatchEntry) { in releaseDispatchEntry() 3770 for (DispatchEntry* entry = connection->outboundQueue.head; entry; in dumpDispatchStateLocked() 3785 for (DispatchEntry* entry = connection->waitQueue.head; entry; in dumpDispatchStateLocked() 4194 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); in doDispatchCycleFinishedLockedInterruptible() 4239 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) { in afterKeyEventLockedInterruptible() 4421 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) { in afterMotionEventLockedInterruptible() [all …]
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