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Searched refs:DispatchEntry (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.h593 struct DispatchEntry : Link<DispatchEntry> { struct
609 DispatchEntry(EventEntry* eventEntry, argument
612 ~DispatchEntry();
885 Queue<DispatchEntry> outboundQueue;
889 Queue<DispatchEntry> waitQueue;
898 DispatchEntry* findWaitQueueEntry(uint32_t seq);
1213 void drainDispatchQueue(Queue<DispatchEntry>* queue);
1214 void releaseDispatchEntry(DispatchEntry* dispatchEntry);
1273 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) REQUIRES(mLock);
1275 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) REQUIRES(mLock);
DInputDispatcher.cpp2047 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref in enqueueDispatchEntryLocked()
2173 DispatchEntry* dispatchEntry = connection->outboundQueue.head; in startDispatchCycleLocked()
2325 void InputDispatcher::drainDispatchQueue(Queue<DispatchEntry>* queue) { in drainDispatchQueue()
2327 DispatchEntry* dispatchEntry = queue->dequeueAtHead(); in drainDispatchQueue()
2332 void InputDispatcher::releaseDispatchEntry(DispatchEntry* dispatchEntry) { in releaseDispatchEntry()
3770 for (DispatchEntry* entry = connection->outboundQueue.head; entry; in dumpDispatchStateLocked()
3785 for (DispatchEntry* entry = connection->waitQueue.head; entry; in dumpDispatchStateLocked()
4194 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); in doDispatchCycleFinishedLockedInterruptible()
4239 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) { in afterKeyEventLockedInterruptible()
4421 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) { in afterMotionEventLockedInterruptible()
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