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Searched refs:Drawing (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayerVector.h38 Drawing, enumerator
DSurfaceTracing.cpp165 LayersProto layers(mFlinger.dumpProtoInfo(LayerVector::StateSet::Drawing, mTraceFlags)); in traceLayersLocked()
DLayer.cpp1234 if (usingRelativeZ(LayerVector::StateSet::Drawing)) { in isHiddenByPolicy()
1624 const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; in usingRelativeZ()
1633 const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; in makeTraversalList()
1736 const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; in makeChildrenTraversalList()
1787 const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; in getLayersInTree()
1879 const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; in writeToProto()
2009 writeToProto(layerInfo, LayerVector::StateSet::Drawing, traceFlags); in writeToProto()
DLayer.h891 LayerVector mDrawingChildren{LayerVector::StateSet::Drawing};
DSurfaceInterceptor.cpp88 l->traverseInZOrder(LayerVector::StateSet::Drawing, [this](Layer* layer) { in saveExistingSurfacesLocked()
DSurfaceFlinger.h960 State mDrawingState{LayerVector::StateSet::Drawing};
DSurfaceFlinger.cpp3063 offscreenLayer->traverseInZOrder(LayerVector::StateSet::Drawing, [](Layer* layer) { in commitOffscreenLayers()
4802 const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; in dumpProtoInfo()
5779 parent->traverseChildrenInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { in captureLayers()
6043 layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { in traverseLayersInDisplay()