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Searched refs:EGC_LOGE (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/surfacetexture/
DEGLConsumer.cpp43 #define EGC_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__) macro
107 EGC_LOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err); in updateTexImage()
147 EGC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); in releaseTexImage()
155 EGC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", strerror(-err), err); in releaseTexImage()
233 EGC_LOGE( in updateAndReleaseLocked()
291 EGC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status), in updateAndReleaseLocked()
335 EGC_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked()
361 EGC_LOGE("bindTextureImage: error binding external image: %#04x", error); in bindTextureImageLocked()
386 EGC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay"); in checkAndUpdateEglStateLocked()
391 EGC_LOGE("checkAndUpdateEglState: invalid current EGLContext"); in checkAndUpdateEglStateLocked()
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