Searched refs:EGC_LOGE (Results 1 – 1 of 1) sorted by relevance
/frameworks/base/libs/hwui/surfacetexture/ |
D | EGLConsumer.cpp | 43 #define EGC_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__) macro 107 EGC_LOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err); in updateTexImage() 147 EGC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); in releaseTexImage() 155 EGC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", strerror(-err), err); in releaseTexImage() 233 EGC_LOGE( in updateAndReleaseLocked() 291 EGC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status), in updateAndReleaseLocked() 335 EGC_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked() 361 EGC_LOGE("bindTextureImage: error binding external image: %#04x", error); in bindTextureImageLocked() 386 EGC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay"); in checkAndUpdateEglStateLocked() 391 EGC_LOGE("checkAndUpdateEglState: invalid current EGLContext"); in checkAndUpdateEglStateLocked() [all …]
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