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Searched refs:EGL_SIGNALED_KHR (Results 1 – 3 of 3) sorted by relevance

/frameworks/opt/gamesdk/src/swappy/
DEGL.cpp129 if (status == EGL_SIGNALED_KHR) { in lastFrameIsComplete()
/frameworks/native/opengl/include/EGL/
Deglext.h313 #define EGL_SIGNALED_KHR 0x30F2 macro
/frameworks/native/opengl/libagl/
Degl.cpp2200 *value = EGL_SIGNALED_KHR; in eglGetSyncAttribKHR()