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Searched refs:FLAGS_2D_PROJECTION (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
Dmatrix.cpp106 (c->transforms.mvp4.flags & transform_t::FLAGS_2D_PROJECTION)) { in validate_perspective()
204 flags |= FLAGS_2D_PROJECTION; in picker()
512 if (mvp4.flags & transform_t::FLAGS_2D_PROJECTION) { in update_mvp()
703 if (c->transforms.mvp4.flags & transform_t::FLAGS_2D_PROJECTION) in ogles_viewport()
Dcontext.h420 FLAGS_2D_PROJECTION = 0x1 enumerator