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Searched refs:Failed (Results 1 – 17 of 17) sorted by relevance

/frameworks/rs/rsov/compiler/unit_tests/
DTestRunner.h45 bool Failed = false; in runTests() local
52 Failed |= getCheckSuccessNum() != getTotalCheckNum(); in runTests()
55 return static_cast<int>(Failed); in runTests()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/conformance/
Dconformance_objc.m57 Die(@"Failed to read the request length (%d), only got: %@",
99 [NSString stringWithFormat:@"Failed to make data from: %@", testMessage];
136 Die(@"Failed to read request");
143 Die(@"Failed to parse the message data: %@", error);
148 Die(@"Failed to make a reply from %@", request);
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/
Dbuild_packages.bat9 echo Failed!
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/python/google/protobuf/
Dservice.py140 def Failed(self): member in RpcController
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/
Dappveyor.bat31 echo Failed!
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dservice.h220 virtual bool Failed() const = 0;
/frameworks/base/libs/hwui/renderthread/
DIRenderPipeline.h43 enum class MakeCurrentResult { AlreadyCurrent, Failed, Succeeded }; enumerator
DCanvasContext.cpp232 case MakeCurrentResult::Failed: in makeCurrent()
/frameworks/ml/nn/runtime/test/specs/
Dslicing.sh74 echo Error: Failed building intermediate model for $2
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/
DGPBArray.m123 //% format:@"Failed to allocate %lu bytes",
261 //% format:@"Failed to allocate %lu bytes",
350 format:@"Failed to allocate %lu bytes",
444 format:@"Failed to allocate %lu bytes",
598 format:@"Failed to allocate %lu bytes",
692 format:@"Failed to allocate %lu bytes",
846 format:@"Failed to allocate %lu bytes",
940 format:@"Failed to allocate %lu bytes",
1094 format:@"Failed to allocate %lu bytes",
1188 format:@"Failed to allocate %lu bytes",
[all …]
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaOpenGLPipeline.cpp62 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded; in makeCurrent()
/frameworks/opt/net/wifi/service/proto/src/
Dscorecard.proto113 optional int32 bad = 3; // Failed roams
/frameworks/native/services/inputflinger/
DInputDispatcher.cpp1220 goto Failed; in findFocusedWindowTargetsLocked()
1226 goto Failed; in findFocusedWindowTargetsLocked()
1245 Failed: in findFocusedWindowTargetsLocked()
1311 goto Failed; in findTouchedWindowTargetsLocked()
1328 goto Failed; in findTouchedWindowTargetsLocked()
1368 goto Failed; in findTouchedWindowTargetsLocked()
1410 goto Failed; in findTouchedWindowTargetsLocked()
1493 goto Failed; in findTouchedWindowTargetsLocked()
1504 goto Failed; in findTouchedWindowTargetsLocked()
1588 Failed: in findTouchedWindowTargetsLocked()
/frameworks/base/tests/FlickerTests/
DREADME.md78 …failed and any hints which might help the user determine the root cause. Failed assertion message …
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/cpp/
Dcpp_unittest.cc1227 bool Failed() const { in Failed() function in google::protobuf::compiler::cpp::cpp_unittest::GeneratedServiceTest::MockController
/frameworks/base/proto/src/
Dwifi.proto1392 // User tapped "Failed to connect" notification to open Wi-Fi Settings.
/frameworks/base/proto/src/metrics_constants/
Dmetrics_constants.proto2249 // Failed attempt to send data through a remote input view associated with a