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Searched refs:GL_ACTIVE_ATTRIBUTE_MAX_LENGTH (Results 1 – 13 of 13) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
DglGetActiveAttrib.cpp186 glGetProgramiv((GLuint)program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &len); in android_glGetActiveAttrib1()
282 glGetProgramiv((GLuint)program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &len); in android_glGetActiveAttrib2()
DglGetTransformFeedbackVarying.cpp206 glGetProgramiv((GLuint)program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &len); in android_glGetTransformFeedbackVarying1()
302 glGetProgramiv((GLuint)program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &len); in android_glGetTransformFeedbackVarying2()
DGLES20Header.java-if182 public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
/frameworks/base/opengl/java/android/opengl/
DGLES20.java182 public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; field in GLES20
/frameworks/native/opengl/include/GLES2/
Dgl2.h236 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro
/frameworks/native/opengl/libs/
Denums.in366 GL_ENUM(0x8B8A,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
/frameworks/native/opengl/include/GLES3/
Dgl3.h236 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro
Dgl31.h238 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro
Dgl32.h238 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp2017 glGetProgramiv((GLuint)program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &len); in android_glGetActiveAttrib1()
2113 glGetProgramiv((GLuint)program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &len); in android_glGetActiveAttrib2()
Dandroid_opengl_GLES30.cpp2336 glGetProgramiv((GLuint)program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &len); in android_glGetTransformFeedbackVarying1()
2432 glGetProgramiv((GLuint)program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &len); in android_glGetTransformFeedbackVarying2()
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19870 field public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722; // 0x8b8a
/frameworks/base/api/
Dcurrent.txt32253 field public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722; // 0x8b8a