/frameworks/native/libs/gui/tests/ |
D | SurfaceTextureGLToGL_test.cpp | 45 glClear(GL_COLOR_BUFFER_BIT); // give the driver something to do in TEST_F() 49 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 67 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 70 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 101 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 106 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 110 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 114 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 130 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 174 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() [all …]
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D | SurfaceTextureGLThreadToGL_test.cpp | 29 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 50 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 74 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 105 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 137 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 176 glClear(GL_COLOR_BUFFER_BIT); in TEST_F()
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D | SurfaceTextureMultiContextGL_test.cpp | 172 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 204 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 236 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 333 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 372 glClear(GL_COLOR_BUFFER_BIT); in TEST_F()
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D | SurfaceTextureGL_test.cpp | 58 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 108 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 172 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 303 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 357 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 403 glClear(GL_COLOR_BUFFER_BIT); in TEST_F()
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D | MultiTextureConsumer_test.cpp | 106 glClear(GL_COLOR_BUFFER_BIT); in TEST_F()
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/frameworks/native/opengl/tests/finish/ |
D | finish.cpp | 103 glClear(GL_COLOR_BUFFER_BIT); in main() 117 glClear(GL_COLOR_BUFFER_BIT); in main() 131 glClear(GL_COLOR_BUFFER_BIT); in main() 146 glClear(GL_COLOR_BUFFER_BIT); in main() 162 glClear(GL_COLOR_BUFFER_BIT); in main() 183 glClear(GL_COLOR_BUFFER_BIT); in main() 196 glClear(GL_COLOR_BUFFER_BIT); in main() 210 glClear(GL_COLOR_BUFFER_BIT); in main()
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/frameworks/av/cmds/screenrecord/ |
D | Overlay.cpp | 215 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in processFrame_l() 247 glClear(GL_COLOR_BUFFER_BIT); in processFrame_l() 332 glClear(GL_COLOR_BUFFER_BIT); in doDrawInfoPage() 348 glClear(GL_COLOR_BUFFER_BIT); in doDrawInfoPage() 350 glClear(GL_COLOR_BUFFER_BIT); in doDrawInfoPage() 352 glClear(GL_COLOR_BUFFER_BIT); in doDrawInfoPage() 354 glClear(GL_COLOR_BUFFER_BIT); in doDrawInfoPage()
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/frameworks/native/opengl/tests/swapinterval/ |
D | swapinterval.cpp | 99 glClear(GL_COLOR_BUFFER_BIT); in main() 111 glClear(GL_COLOR_BUFFER_BIT); in main() 114 glClear(GL_COLOR_BUFFER_BIT); in main()
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/frameworks/native/opengl/tests/fillrate/ |
D | fillrate.cpp | 125 glClear(GL_COLOR_BUFFER_BIT); in main() 133 glClear(GL_COLOR_BUFFER_BIT); in main() 144 glClear(GL_COLOR_BUFFER_BIT); in main()
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/frameworks/native/opengl/tests/tritex/ |
D | tritex.cpp | 256 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in render() 259 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in render() 267 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in render()
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/frameworks/native/opengl/tests/filter/ |
D | filter.cpp | 76 glClear(GL_COLOR_BUFFER_BIT); in main() 170 glClear(GL_COLOR_BUFFER_BIT); in main()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | SingleFrameTextureViewTestActivity.java | 19 import static android.opengl.GLES20.GL_COLOR_BUFFER_BIT; 103 glClear(GL_COLOR_BUFFER_BIT); in onSurfaceTextureAvailable()
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D | GLDepthTestActivity.java | 137 GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); in onDrawFrame() 139 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in onDrawFrame()
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/frameworks/native/opengl/tests/gl_perfapp/jni/ |
D | gl_code.cpp | 104 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in Java_com_android_glperf_GLPerfLib_step()
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/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
D | CustomOpenGLView.java | 61 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in CustomOpenGLView()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/glwallpaper/ |
D | ImageWallpaperRenderer.java | 19 import static android.opengl.GLES20.GL_COLOR_BUFFER_BIT; 134 glClear(GL_COLOR_BUFFER_BIT); in onDrawFrame()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 204 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in doLoop() 212 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in doLoop()
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/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/ |
D | CubeRenderer.java | 51 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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/frameworks/native/opengl/tests/testFramerate/src/com/android/testframerate/ |
D | TestFramerateView.java | 80 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in onDrawFrame()
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/frameworks/native/opengl/tests/linetex/ |
D | linetex.cpp | 108 glClear(GL_COLOR_BUFFER_BIT); in main()
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/frameworks/native/opengl/tests/textures/ |
D | textures.cpp | 98 glClear(GL_COLOR_BUFFER_BIT); in main()
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/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
D | BasicGLRenderer.java | 49 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
D | TriangleRenderer.java | 70 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 38 import static android.opengl.GLES20.GL_COLOR_BUFFER_BIT; 185 glClear(GL_COLOR_BUFFER_BIT); in run()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 231 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in renderFrame() 240 glClear(GL_COLOR_BUFFER_BIT); in renderFrame()
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