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Searched refs:GL_FLOAT_MAT3 (Results 1 – 12 of 12) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dgl_env.cpp384 case GL_FLOAT_MAT3: in NumberOfComponents()
Dshader_program.cpp793 case GL_FLOAT_MAT3: in SetUniformValue()
904 case GL_FLOAT_MAT3: { in GetUniformValue()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java270 public static final int GL_FLOAT_MAT3 = 0x8B5B; field in GLES20
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java385 case GLES20.GL_FLOAT_MAT3: in setUniformValue()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if270 public static final int GL_FLOAT_MAT3 = 0x8B5B;
/frameworks/native/opengl/include/GLES2/
Dgl2.h325 #define GL_FLOAT_MAT3 0x8B5B macro
/frameworks/native/opengl/libs/
Denums.in392 GL_ENUM(0x8B5B,GL_FLOAT_MAT3)
/frameworks/native/opengl/include/GLES3/
Dgl3.h325 #define GL_FLOAT_MAT3 0x8B5B macro
Dgl31.h327 #define GL_FLOAT_MAT3 0x8B5B macro
Dgl32.h327 #define GL_FLOAT_MAT3 0x8B5B macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19942 field public static final int GL_FLOAT_MAT3 = 35675; // 0x8b5b
/frameworks/base/api/
Dcurrent.txt32325 field public static final int GL_FLOAT_MAT3 = 35675; // 0x8b5b